Precons › Secrets of Strixhaven Commander
Witherbloom Pestilence
Commander precon · Secrets of Strixhaven Commander · 2026 · led by Dina, Essence Brewer
Main theme: Aristocrats · Synergy 4.1/5 (tight) · Bracket 4–5 · Dina, Essence Brewer works with 34 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.It starts at bracket 4–5, so the first swap brings it down.
12 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.9 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
First, to reach bracket 1–2
- Take out Gorma, the Gullet: With Yahenni, Undying Partisan, Gorma, the Gullet makes an infinite combo, which bracket 1–2 doesn't allow. Put in Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel: When Sephiroth, Fabled SOLDIER gains life, Dina, Soul Steeper makes each opponent lose 1 life
Lands
- Take out Haunted Mire: Haunted Mire enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Necroblossom Snarl: Necroblossom Snarl enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
Ramp
- Take out Jadar, Ghoulcaller of Nephalia: Jadar, Ghoulcaller of Nephalia is next on the report's cut list. Works with 10 other cards: with 10 again and again. Put in Crowded Crypt: Ramp: you were 1 short; Crowded Crypt counts as ramp. Crowded Crypt makes fodder for Dina, Soul Steeper.
- Take out Elvish Mystic: Elvish Mystic doesn't make black, which the deck is short of for its spells. Put in Birds of Paradise: Birds of Paradise is the same ramp and makes black, which the deck is short of for its spells.
Cards that work together
- Take out Mycoloth: Mycoloth works with 17 cards in this deck, 13 of them on its theme; Cauldron of Essence works with 47 cards, 40 of them on it. Put in Cauldron of Essence: When Cauldron of Essence gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Ophiomancer: Ophiomancer works with 17 cards in this deck, 13 of them on its theme; Relic Vial works with 44 cards, 40 of them on it. Put in Relic Vial: When Relic Vial gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Eccentric Pestfinder // Turn Stones: Eccentric Pestfinder // Turn Stones works with 17 cards in this deck, 13 of them on its theme; Kheru Bloodsucker works with 35 cards, 27 of them on it. Put in Kheru Bloodsucker: When Kheru Bloodsucker gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Pest Rescuer: Pest Rescuer works with 17 cards in this deck, 13 of them on its theme; Shadows of the Past works with 28 cards, 27 of them on it. Put in Shadows of the Past: When Shadows of the Past gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Beledros Witherbloom: Beledros Witherbloom works with 17 cards in this deck, 13 of them on its theme; Massacre Girl, Most Wanted works with 25 cards, 22 of them on it. Put in Massacre Girl, Most Wanted: When Massacre Girl, Most Wanted gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Ribtruss Roaster: Ribtruss Roaster works with 17 cards in this deck, 13 of them on its theme; Al Bhed Salvagers works with 27 cards, 24 of them on it. Put in Al Bhed Salvagers: When Al Bhed Salvagers gains life, Dina, Soul Steeper makes each opponent lose 1 life
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
3 swaps, and after them the deck still fits bracket 3.
Lands
- Take out Haunted Mire: Haunted Mire enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Necroblossom Snarl: Necroblossom Snarl enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
Upgrades at bracket 4–5
No limits on Game Changers or combos.
14 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together a little more: synergy 4.1 → 4.2 of 5, still tight. It is a little more consistent: Build 4.9 → 5.0 of 5, still on target; no longer short on ramp. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Haunted Mire: Haunted Mire enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Necroblossom Snarl: Necroblossom Snarl enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
- Take out Temple of Malady: Temple of Malady enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
Ramp
- Take out Jadar, Ghoulcaller of Nephalia: Jadar, Ghoulcaller of Nephalia is next on the report's cut list. Works with 10 other cards: with 10 again and again. Put in Crowded Crypt: Ramp: you were 1 short; Crowded Crypt counts as ramp. Crowded Crypt makes fodder for Dina, Soul Steeper.
- Take out Elvish Mystic: Elvish Mystic doesn't make black, which the deck is short of for its spells. Put in Birds of Paradise: Birds of Paradise is the same ramp and makes black, which the deck is short of for its spells.
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Night's Whisper: Night's Whisper is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Tendershoot Dryad: Tendershoot Dryad works with 17 cards in this deck, 13 of them on its theme. Put in Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel: When Sephiroth, Fabled SOLDIER gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Mycoloth: Mycoloth works with 17 cards in this deck, 13 of them on its theme; Cauldron of Essence works with 47 cards, 40 of them on it. Put in Cauldron of Essence: When Cauldron of Essence gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Ophiomancer: Ophiomancer works with 17 cards in this deck, 13 of them on its theme; Relic Vial works with 44 cards, 40 of them on it. Put in Relic Vial: When Relic Vial gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Eccentric Pestfinder // Turn Stones: Eccentric Pestfinder // Turn Stones works with 17 cards in this deck, 13 of them on its theme; Kheru Bloodsucker works with 35 cards, 27 of them on it. Put in Kheru Bloodsucker: When Kheru Bloodsucker gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Pest Rescuer: Pest Rescuer works with 17 cards in this deck, 13 of them on its theme; Shadows of the Past works with 28 cards, 27 of them on it. Put in Shadows of the Past: When Shadows of the Past gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Beledros Witherbloom: Beledros Witherbloom works with 17 cards in this deck, 13 of them on its theme; Massacre Girl, Most Wanted works with 25 cards, 22 of them on it. Put in Massacre Girl, Most Wanted: When Massacre Girl, Most Wanted gains life, Dina, Soul Steeper makes each opponent lose 1 life
- Take out Ribtruss Roaster: Ribtruss Roaster works with 17 cards in this deck, 13 of them on its theme; Al Bhed Salvagers works with 27 cards, 24 of them on it. Put in Al Bhed Salvagers: When Al Bhed Salvagers gains life, Dina, Soul Steeper makes each opponent lose 1 life
Opens a route: Essence Warden. 24 of its cards reach Dina, Soul Steeper through it.
Also short, against a typical Commander deck: ramp 12 of 13.
The decklist
Creatures
Beledros Witherbloom · Blood Artist · Bloodghast · Blossoming Bogbeast · Creakwood Liege · Defiling Daemogoth · Dina, Soul Steeper · Eccentric Pestfinder // Turn Stones · Elvish Mystic · Gilded Goose · Gorma, the Gullet · Gyome, Master Chef · Haywire Mite · Jadar, Ghoulcaller of Nephalia · Mazirek, Kraul Death Priest · Merchant of Venom · Morbid Opportunist · Mycoloth · Nether Traitor · Ohran Frostfang · Ophiomancer · Pawn of Ulamog · Pest Rescuer · Priest of Forgotten Gods · Ribtruss Roaster · Sakura-Tribe Elder · Smothering Abomination · Springbloom Druid · Stensian Sanguinist // Exsanguinate · Teacher's Pest · Tendershoot Dryad · Umbral Collar Zealot · Veinwitch Coven · Viscera Seer · Wight of the Reliquary · Witch of the Moors · Woe Strider · Yahenni, Undying Partisan · Zulaport Cutthroat
Instants and sorceries
Assassin's Trophy · Casualties of War · Culling Ritual · Cultivate · Deadly Brew · Final Act · Immoral Bargain · Infernal Grasp · Mortality Spear · Night's Whisper · Ominous Harvest · Pest Infestation · Plumb the Forbidden · Toxic Deluge · Witherbloom Charm · Witherbloom Command
Artifacts and enchantments
Arcane Signet · Awakening Zone · Blight Mound · Feral Appetite · Moldervine Reclamation · Sol Ring · Trudge Garden
Lands
Bojuka Bog · Command Tower · Exotic Orchard · Fabled Passage · Festering Thicket · 8 Forest · Grim Backwoods · Haunted Mire · High Market · Llanowar Wastes · Necroblossom Snarl · Path of Ancestry · Study Hall · 8 Swamp · Temple of Malady · Terramorphic Expanse · Titan's Grave · Turbulent Fen · Twilight Mire · Vernal Fen · Viridescent Bog · Witherbloom Campus · Woodland Cemetery
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