Precons › Warhammer 40,000 Commander
Necron Dynasties Collector's Edition
Commander precon · Warhammer 40,000 Commander · 2022 · led by Szarekh, the Silent King
Main theme: Necron tribal · Synergy 2.7/5 (developing) · Bracket 1–2 · Szarekh, the Silent King works with 46 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
7 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 2.7 → 3.1 of 5, from developing to connected. It is a little more consistent: Build 3.7 → 4.1 of 5, from close to on target; no longer short on ramp, still 6 short on interaction, 5 short on card advantage, was 8. That is what this page measures: how well the deck holds together, not how strong it is.
Ramp
- Take out Darkness: Darkness is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
- Take out Ghost Ark: Ghost Ark is next on the report's cut list. Works with 9 other cards: with 3 again and again, with 6 just once or in the background. Put in The Soul Stone: Ramp: you were 4 short; The Soul Stone counts as ramp.
- Take out Hexmark Destroyer: Hexmark Destroyer is next on the report's cut list. Works with 14 other cards: with 6 again and again, with 8 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 4 short; Aetheric Amplifier counts as ramp.
- Take out Shard of the Void Dragon: Shard of the Void Dragon is next on the report's cut list. Works with 14 other cards: with 5 again and again, with 9 just once or in the background. Put in Agility Bobblehead: Ramp: you were 4 short; Agility Bobblehead counts as ramp.
Card advantage
- Take out Convergence of Dominion: Convergence of Dominion is next on the report's cut list. Works with 16 other cards: with 9 again and again, with 7 just once or in the background. Put in Adaptive Omnitool: Card advantage: you were 8 short; Adaptive Omnitool counts as card advantage. Adaptive Omnitool can dig for Skorpekh Destroyer.
Cards that work together
- Take out Shard of the Nightbringer: Shard of the Nightbringer works with 1 card in this deck, none of it on its theme; Saw works with 19 cards, none of them on it. Put in Saw: When you cast Their Number Is Legion, it counts Saw and gains more life
- Take out Night Scythe: Night Scythe works with 10 cards in this deck, none of them on its theme; Pactdoll Terror works with 20 cards, none of them on it. Put in Pactdoll Terror: When an artifact enters thanks to Technomancer, Pactdoll Terror makes each opponent lose 1 life
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
7 swaps, and after them the report reads the deck at bracket 1–2. These are the same swaps as at bracket 1–2: none of the stronger cards bracket 3 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 2.7 → 3.1 of 5, from developing to connected. It is a little more consistent: Build 3.7 → 4.1 of 5, from close to on target; no longer short on ramp, still 6 short on interaction, 5 short on card advantage, was 8. That is what this page measures: how well the deck holds together, not how strong it is.
Ramp
- Take out Darkness: Darkness is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
- Take out Ghost Ark: Ghost Ark is next on the report's cut list. Works with 9 other cards: with 3 again and again, with 6 just once or in the background. Put in The Soul Stone: Ramp: you were 4 short; The Soul Stone counts as ramp.
- Take out Hexmark Destroyer: Hexmark Destroyer is next on the report's cut list. Works with 14 other cards: with 6 again and again, with 8 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 4 short; Aetheric Amplifier counts as ramp.
- Take out Shard of the Void Dragon: Shard of the Void Dragon is next on the report's cut list. Works with 14 other cards: with 5 again and again, with 9 just once or in the background. Put in Agility Bobblehead: Ramp: you were 4 short; Agility Bobblehead counts as ramp.
Card advantage
- Take out Convergence of Dominion: Convergence of Dominion is next on the report's cut list. Works with 16 other cards: with 9 again and again, with 7 just once or in the background. Put in Adaptive Omnitool: Card advantage: you were 8 short; Adaptive Omnitool counts as card advantage. Adaptive Omnitool can dig for Skorpekh Destroyer.
Cards that work together
- Take out Shard of the Nightbringer: Shard of the Nightbringer works with 1 card in this deck, none of it on its theme; Saw works with 19 cards, none of them on it. Put in Saw: When you cast Their Number Is Legion, it counts Saw and gains more life
- Take out Night Scythe: Night Scythe works with 10 cards in this deck, none of them on its theme; Pactdoll Terror works with 20 cards, none of them on it. Put in Pactdoll Terror: When an artifact enters thanks to Technomancer, Pactdoll Terror makes each opponent lose 1 life
Upgrades at bracket 4–5
No limits on Game Changers or combos.
7 swaps, and after them the report reads the deck at bracket 1–2. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 2.7 → 3.1 of 5, from developing to connected. It is a little more consistent: Build 3.7 → 4.1 of 5, from close to on target; no longer short on ramp, still 6 short on interaction, 5 short on card advantage, was 8. That is what this page measures: how well the deck holds together, not how strong it is.
Ramp
- Take out Darkness: Darkness is next on the report's cut list. Works with nothing else in this deck. Put in Fellwar Stone: Ramp: you were 4 short; Fellwar Stone counts as ramp.
- Take out Ghost Ark: Ghost Ark is next on the report's cut list. Works with 9 other cards: with 3 again and again, with 6 just once or in the background. Put in The Soul Stone: Ramp: you were 4 short; The Soul Stone counts as ramp.
- Take out Hexmark Destroyer: Hexmark Destroyer is next on the report's cut list. Works with 14 other cards: with 6 again and again, with 8 just once or in the background. Put in Aetheric Amplifier: Ramp: you were 4 short; Aetheric Amplifier counts as ramp.
- Take out Shard of the Void Dragon: Shard of the Void Dragon is next on the report's cut list. Works with 14 other cards: with 5 again and again, with 9 just once or in the background. Put in Agility Bobblehead: Ramp: you were 4 short; Agility Bobblehead counts as ramp.
Card advantage
- Take out Convergence of Dominion: Convergence of Dominion is next on the report's cut list. Works with 16 other cards: with 9 again and again, with 7 just once or in the background. Put in Adaptive Omnitool: Card advantage: you were 8 short; Adaptive Omnitool counts as card advantage. Adaptive Omnitool can dig for Skorpekh Destroyer.
Cards that work together
- Take out Shard of the Nightbringer: Shard of the Nightbringer works with 1 card in this deck, none of it on its theme; Saw works with 19 cards, none of them on it. Put in Saw: When you cast Their Number Is Legion, it counts Saw and gains more life
- Take out Night Scythe: Night Scythe works with 10 cards in this deck, none of them on its theme; Pactdoll Terror works with 20 cards, none of them on it. Put in Pactdoll Terror: When an artifact enters thanks to Technomancer, Pactdoll Terror makes each opponent lose 1 life
Also short, against a typical Commander deck: interaction 6 of 12, card advantage 9 of 17, ramp 14 of 18.
The decklist
Creatures
Anrakyr the Traveller · Canoptek Scarab Swarm · Canoptek Spyder · Canoptek Tomb Sentinel · Canoptek Wraith · Chronomancer · Cryptek · Cryptothrall · Flayed One · Hexmark Destroyer · Illuminor Szeras · Imotekh the Stormlord · Lokhust Heavy Destroyer · Lychguard · Necron Deathmark · Necron Overlord · Plasmancer · Psychomancer · Royal Warden · Sautekh Immortal · Shard of the Nightbringer · Shard of the Void Dragon · Skorpekh Destroyer · Skorpekh Lord · Technomancer · Tomb Blade · Trazyn the Infinite · Triarch Praetorian · Triarch Stalker
Instants and sorceries
Beacon of Unrest · Darkness · Defile · Dread Return · Go for the Throat · Living Death · Mutilate · Their Name Is Death · Their Number Is Legion
Artifacts and enchantments
Arcane Signet · Biotransference · Caged Sun · Commander's Sphere · Convergence of Dominion · Cranial Plating · Endless Atlas · Ghost Ark · Gilded Lotus · Hedron Archive · Mask of Memory · Mind Stone · Mystic Forge · Necron Monolith · Night Scythe · Out of the Tombs · Resurrection Orb · Sceptre of Eternal Glory · Sculpting Steel · Sol Ring · The War in Heaven · Thought Vessel · Unstable Obelisk · Wayfarer's Bauble
Lands
Barren Moor · Desert of the Glorified · Myriad Landscape · Polluted Mire · Reliquary Tower · 30 Swamp · Tomb Fortress · Vault of Whispers
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