Precons › Warhammer 40,000 Commander
Forces of the Imperium
Commander precon · Warhammer 40,000 Commander · 2022 · led by Inquisitor Greyfax
Main theme: Astartes tribal · Synergy 2.7/5 (developing) · Bracket 1–2 · Inquisitor Greyfax works with 34 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
10 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together as before: synergy stays at 2.7 of 5, developing. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; still 2 short on card advantage, 1 short on ramp, was 3. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Choked Estuary: Choked Estuary makes only blue or black. Put in Raffine's Tower: Raffine's Tower enters tapped and makes white, blue or black.
- Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Tranquil Cove: Tranquil Cove enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Scoured Barrens: Scoured Barrens enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Tundra: Tundra never enters tapped and makes white or blue.
- Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
Ramp
- Take out For the Emperor!: For the Emperor! is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 3 short; Azorius Signet counts as ramp.
- Take out Zephyrim: Zephyrim is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in Dimir Signet: Ramp: you were 3 short; Dimir Signet counts as ramp.
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
12 swaps, and after them the report reads the deck at bracket 3.
Its cards work together as before: synergy stays at 2.7 of 5, developing. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; still 2 short on card advantage, 1 short on ramp, was 3. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Choked Estuary: Choked Estuary makes only blue or black. Put in Raffine's Tower: Raffine's Tower enters tapped and makes white, blue or black.
- Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Tranquil Cove: Tranquil Cove enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Scoured Barrens: Scoured Barrens enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Tundra: Tundra never enters tapped and makes white or blue.
- Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
Ramp
- Take out For the Emperor!: For the Emperor! is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 3 short; Azorius Signet counts as ramp.
- Take out Zephyrim: Zephyrim is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in Dimir Signet: Ramp: you were 3 short; Dimir Signet counts as ramp.
Card advantage
- Take out Reconnaissance Mission: Reconnaissance Mission is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Exterminatus: Exterminatus is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Upgrades at bracket 4–5
No limits on Game Changers or combos.
12 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together as before: synergy stays at 2.7 of 5, developing. It is a little more consistent: Build 4.6 → 4.8 of 5, still on target; still 2 short on card advantage, 1 short on ramp, was 3. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Choked Estuary: Choked Estuary makes only blue or black. Put in Raffine's Tower: Raffine's Tower enters tapped and makes white, blue or black.
- Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Morphic Pool: Morphic Pool never enters tapped and makes blue or black.
- Take out Port Town: Port Town enters tapped. Put in Hallowed Fountain: Hallowed Fountain never enters tapped and makes white or blue.
- Take out Tranquil Cove: Tranquil Cove enters tapped. Put in Mystic Gate: Mystic Gate never enters tapped and makes white or blue.
- Take out Scoured Barrens: Scoured Barrens enters tapped. Put in Desolate Mire: Desolate Mire never enters tapped and makes white or black.
- Take out Island: Island makes only blue. Put in Tundra: Tundra never enters tapped and makes white or blue.
- Take out Swamp: Swamp makes only black. Put in Godless Shrine: Godless Shrine never enters tapped and makes white or black.
- Take out Plains: Plains makes only white. Put in Fetid Heath: Fetid Heath never enters tapped and makes white or black.
Ramp
- Take out For the Emperor!: For the Emperor! is next on the report's cut list. Works with nothing else in this deck. Put in Azorius Signet: Ramp: you were 3 short; Azorius Signet counts as ramp.
- Take out Zephyrim: Zephyrim is next on the report's cut list. Works with 7 other cards: with 6 again and again, with 1 just once or in the background. Put in Dimir Signet: Ramp: you were 3 short; Dimir Signet counts as ramp.
Card advantage
- Take out Reconnaissance Mission: Reconnaissance Mission is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Exterminatus: Exterminatus is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Opens a route: Darien, King of Kjeldor. 3 of its cards reach Marneus Calgar through it.
Also short, against a typical Commander deck: ramp 10 of 13, card advantage 12 of 14.
The decklist
Creatures
Arco-Flagellant · Assault Intercessor · Bastion Protector · Belisarius Cawl · Callidus Assassin · Celestine, the Living Saint · Commissar Severina Raine · Company Commander · Cybernetica Datasmith · Epistolary Librarian · Grey Knight Paragon · Inquisitor Eisenhorn · Marneus Calgar · Neyam Shai Murad · Primaris Chaplain · Primaris Eliminator · Redemptor Dreadnought · Sanguinary Priest · Sicarian Infiltrator · Sister Hospitaller · Sister of Silence · Sister Repentia · Space Marine Devastator · Space Marine Scout · Thunderwolf Cavalry · Triumph of Saint Katherine · Ultramarines Honour Guard · Vanguard Suppressor · Vexilus Praetor · Zephyrim
Instants and sorceries
And They Shall Know No Fear · Collective Effort · Deny the Witch · Deploy to the Front · Entrapment Maneuver · Exterminatus · Fell the Mighty · For the Emperor! · Hour of Reckoning · Launch the Fleet · Martial Coup · Mortify · Swords to Plowshares · Utter End
Artifacts and enchantments
Arcane Signet · Birth of the Imperium · Commander's Sphere · Defenders of Humanity · Everflowing Chalice · Inquisitorial Rosette · Knight Paladin · Mind Stone · Reaver Titan · Reconnaissance Mission · Skullclamp · Sol Ring · Talisman of Dominance · Talisman of Hierarchy · Talisman of Progress · The Flesh Is Weak · The Golden Throne · Thunderhawk Gunship
Lands
Arcane Sanctum · Ash Barrens · Choked Estuary · Command Tower · Darkwater Catacombs · Dismal Backwater · Evolving Wilds · Exotic Orchard · 5 Island · Memorial to Glory · Path of Ancestry · 8 Plains · Port Town · Prairie Stream · Scoured Barrens · Skycloud Expanse · Sunken Hollow · 7 Swamp · Terramorphic Expanse · Tranquil Cove
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