Precons › Warhammer 40,000 Commander

The Ruinous Powers Collector's Edition

Commander precon · Warhammer 40,000 Commander · 2022 · led by Abaddon the Despoiler

Main theme: Demon tribal · Synergy 3.0/5 (connected) · Bracket 1–2 · Abaddon the Despoiler works with 2 of its cards

Upgrades at bracket 1–2

No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.

11 swaps, and after them the report reads the deck at bracket 1–2.

Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is a little more consistent: Build 4.0 → 4.4 of 5, from close to on target; no longer short on card advantage, no longer short on ramp, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Bile Blight: Bile Blight is next on the report's cut list. Put in Endrider Catalyzer: Ramp: you were 1 short; Endrider Catalyzer counts as ramp. When Be'lakor, the Dark Master makes a player lose life, Endrider Catalyzer raises your speed.
  2. Take out Talisman of Dominance: Talisman of Dominance doesn't make red, which the deck is short of for its spells. Put in Arcane Signet: Arcane Signet is the same ramp and makes red, which the deck is short of for its spells.

Card advantage

  1. Take out Reverberate: Reverberate is next on the report's cut list. Put in The Master of Lake-town: Card advantage: you were 4 short; The Master of Lake-town counts as card advantage.
  2. Take out Let the Galaxy Burn: Let the Galaxy Burn is next on the report's cut list. Put in Thraxodemon: Card advantage: you were 4 short; Thraxodemon counts as card advantage. While you control Thraxodemon, Be'lakor, the Dark Master counts it and draws more cards.
  3. Take out Past in Flames: Past in Flames is next on the report's cut list. Put in Hidetsugu, Devouring Chaos: Card advantage: you were 4 short; Hidetsugu, Devouring Chaos counts as card advantage.
  4. Take out Chaos Terminator Lord: Chaos Terminator Lord is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Trading Post: Card advantage: you were 4 short; Trading Post counts as card advantage.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with no other card in this deck; Blood Speaker works with 22 cards, 4 of them on it. Put in Blood Speaker: Blood Speaker can search up Be'lakor, the Dark Master
  2. Take out The Ruinous Powers: The Ruinous Powers works with no other card in this deck; Far Fortune, End Boss works with 21 cards, 18 of them on it. Put in Far Fortune, End Boss: When Be'lakor, the Dark Master deals noncombat damage, Far Fortune, End Boss doubles the damage

Upgrades at bracket 3

Up to three Game Changers, and no two-card infinite combo that costs 6 or less.

13 swaps, and after them the report reads the deck at bracket 3.

Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is more consistent: Build 4.0 → 4.5 of 5, from close to on target; no longer short on card advantage, no longer short on ramp, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Bile Blight: Bile Blight is next on the report's cut list. Put in Endrider Catalyzer: Ramp: you were 1 short; Endrider Catalyzer counts as ramp. When Be'lakor, the Dark Master makes a player lose life, Endrider Catalyzer raises your speed.
  2. Take out Talisman of Dominance: Talisman of Dominance is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Talisman of Creativity: Talisman of Creativity is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Indulgence: Talisman of Indulgence is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Reverberate: Reverberate is next on the report's cut list. Put in The Master of Lake-town: Card advantage: you were 4 short; The Master of Lake-town counts as card advantage.
  2. Take out Let the Galaxy Burn: Let the Galaxy Burn is next on the report's cut list. Put in Thraxodemon: Card advantage: you were 4 short; Thraxodemon counts as card advantage. While you control Thraxodemon, Be'lakor, the Dark Master counts it and draws more cards.
  3. Take out Past in Flames: Past in Flames is next on the report's cut list. Put in Hidetsugu, Devouring Chaos: Card advantage: you were 4 short; Hidetsugu, Devouring Chaos counts as card advantage.
  4. Take out Chaos Terminator Lord: Chaos Terminator Lord is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Trading Post: Card advantage: you were 4 short; Trading Post counts as card advantage.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with no other card in this deck; Blood Speaker works with 22 cards, 4 of them on it. Put in Blood Speaker: Blood Speaker can search up Be'lakor, the Dark Master
  2. Take out The Ruinous Powers: The Ruinous Powers works with no other card in this deck; Far Fortune, End Boss works with 21 cards, 18 of them on it. Put in Far Fortune, End Boss: When Be'lakor, the Dark Master deals noncombat damage, Far Fortune, End Boss doubles the damage

Upgrades at bracket 4–5

No limits on Game Changers or combos.

15 swaps, and after them the report reads the deck at bracket 4–5.

Its cards work together more: synergy 3.0 → 3.5 of 5, still connected. It is more consistent: Build 4.0 → 4.5 of 5, from close to on target; no longer short on card advantage, no longer short on ramp, still 4 short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.

Lands

  1. Take out Dismal Backwater: Dismal Backwater enters tapped. Put in Darkwater Catacombs: Darkwater Catacombs never enters tapped and makes blue or black.
  2. Take out Foreboding Ruins: Foreboding Ruins enters tapped. Put in Badlands: Badlands never enters tapped and makes black or red.
  3. Take out Swiftwater Cliffs: Swiftwater Cliffs enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.

Ramp

  1. Take out Bile Blight: Bile Blight is next on the report's cut list. Put in Endrider Catalyzer: Ramp: you were 1 short; Endrider Catalyzer counts as ramp. When Be'lakor, the Dark Master makes a player lose life, Endrider Catalyzer raises your speed.
  2. Take out Talisman of Dominance: Talisman of Dominance is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  3. Take out Talisman of Creativity: Talisman of Creativity is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  4. Take out Talisman of Indulgence: Talisman of Indulgence is weaker ramp than Mox Diamond. Put in Mox Diamond: Mox Diamond is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
  5. Take out Worn Powerstone: Worn Powerstone is weaker ramp than Grim Monolith. Put in Grim Monolith: Grim Monolith is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Card advantage

  1. Take out Reverberate: Reverberate is next on the report's cut list. Put in The Master of Lake-town: Card advantage: you were 4 short; The Master of Lake-town counts as card advantage.
  2. Take out Let the Galaxy Burn: Let the Galaxy Burn is next on the report's cut list. Put in Thraxodemon: Card advantage: you were 4 short; Thraxodemon counts as card advantage. While you control Thraxodemon, Be'lakor, the Dark Master counts it and draws more cards.
  3. Take out Past in Flames: Past in Flames is next on the report's cut list. Put in Hidetsugu, Devouring Chaos: Card advantage: you were 4 short; Hidetsugu, Devouring Chaos counts as card advantage.
  4. Take out Chaos Terminator Lord: Chaos Terminator Lord is next on the report's cut list. Works with 3 other cards: with 2 again and again, with 1 just once or in the background. Put in Trading Post: Card advantage: you were 4 short; Trading Post counts as card advantage.
  5. Take out Brainstorm: Brainstorm is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.

Cards that work together

  1. Take out Assault Suit: Assault Suit works with no other card in this deck; Blood Speaker works with 22 cards, 4 of them on it. Put in Blood Speaker: Blood Speaker can search up Be'lakor, the Dark Master
  2. Take out The Ruinous Powers: The Ruinous Powers works with no other card in this deck; Far Fortune, End Boss works with 21 cards, 18 of them on it. Put in Far Fortune, End Boss: When Be'lakor, the Dark Master deals noncombat damage, Far Fortune, End Boss doubles the damage

Opens a route: Mogg Bombers. 30 of its cards reach Nurgle's Rot through it.

Also short, against a typical Commander deck: interaction 8 of 12, card advantage 10 of 14, ramp 12 of 13.

The decklist

Creatures

Aspiring Champion · Be'lakor, the Dark Master · Bloodcrusher of Khorne · Bloodthirster · Chaos Defiler · Chaos Terminator Lord · Dark Apostle · Exalted Flamer of Tzeentch · Great Unclean One · Helbrute · Herald of Slaanesh · Heralds of Tzeentch · Keeper of Secrets · Khârn the Betrayer · Knight Rampager · Lord of Change · Lucius the Eternal · Magnus the Red · Mortarion, Daemon Primarch · Mutalith Vortex Beast · Noise Marine · Pink Horror · Plague Drone · Poxwalkers · Seeker of Slaanesh · Sloppity Bilepiper · Tallyman of Nurgle · Tzaangor Shaman · Venomcrawler

Instants and sorceries

Bile Blight · Bituminous Blast · Blasphemous Act · Blight Grenade · Blood for the Blood God! · Brainstorm · Chaos Mutation · Chaos Warp · Dark Ritual · Decree of Pain · Deny Reality · Kill! Maim! Burn! · Let the Galaxy Burn · Mandate of Abaddon · Nurgle's Conscription · Past in Flames · Reverberate

Artifacts and enchantments

Assault Suit · Chromatic Lantern · Commander's Sphere · Drach'Nyen · Nurgle's Rot · Sol Ring · Talisman of Creativity · Talisman of Dominance · Talisman of Indulgence · The Horus Heresy · The Lost and the Damned · The Ruinous Powers · Warstorm Surge · Wayfarer's Bauble · Worn Powerstone

Lands

Barren Moor · Command Tower · Crumbling Necropolis · Dismal Backwater · Evolving Wilds · Exotic Orchard · Foreboding Ruins · Forgotten Cave · 8 Island · Molten Slagheap · 8 Mountain · Path of Ancestry · Sunken Hollow · 8 Swamp · Swiftwater Cliffs · Temple of the False God · Terramorphic Expanse

Other Warhammer 40,000 Commander precons