Precons › Warhammer 40,000 Commander
Tyranid Swarm Collector's Edition
Commander precon · Warhammer 40,000 Commander · 2022 · led by The Swarmlord
Main theme: Tyranid tribal · Synergy 2.2/5 (developing) · Bracket 1–2 · The Swarmlord works with 12 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
14 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together more: synergy 2.2 → 3.7 of 5, from developing to connected. It is more consistent: Build 3.6 → 4.1 of 5, from close to on target; still 6 short on interaction, 3 short on card advantage, was 9. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Game Trail: Game Trail makes only red or green. Put in Ketria Triome: Ketria Triome enters tapped and makes blue, red or green.
- Take out Rugged Highlands: Rugged Highlands enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
Card advantage
- Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Danny Pink: Card advantage: you were 9 short; Danny Pink counts as card advantage. While you control Danny Pink, The First Tyrannic War counts it and puts on more counters.
- Take out Goliath Truck: Goliath Truck is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Yuna's Decision: Card advantage: you were 9 short; Yuna's Decision counts as card advantage. When The First Tyrannic War is in the graveyard, Yuna's Decision can bring it back.
- Take out Deathleaper, Terror Weapon: Deathleaper, Terror Weapon is next on the report's cut list. Works with 10 other cards: with 7 again and again, with 3 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 9 short; Yarus, Roar of the Old Gods counts as card advantage.
Cards that work together
- Take out Tyranid Invasion: Tyranid Invasion works with no other card in this deck; Riku of Two Reflections works with 13 cards, none of them on it. Put in Riku of Two Reflections: While you control Riku of Two Reflections, The First Tyrannic War counts it and puts on more counters
- Take out Termagant Swarm: Termagant Swarm works with 8 cards in this deck, none of them on its theme; Kindred Discovery works with 7 cards, all of them on it. Put in Kindred Discovery: When a Tyranid enters thanks to Tyranid Harridan, Kindred Discovery draws you 1 card
- Take out Tervigon: Tervigon works with 7 cards in this deck, none of them on its theme; Gossip's Talent works with 16 cards, none of them on it. Put in Gossip's Talent: When a creature enters thanks to The First Tyrannic War, Gossip's Talent surveils
- Take out Gargoyle Flock: Gargoyle Flock works with 8 cards in this deck, none of them on its theme; Arni, Humble Scribe works with 6 cards, none of them on it. Put in Arni, Humble Scribe: While you control Arni, Humble Scribe, The First Tyrannic War counts it and puts on more counters
- Take out Lictor: Lictor works with 8 cards in this deck, none of them on its theme; Bramble Sovereign works with 13 cards, none of them on it. Put in Bramble Sovereign: While you control Bramble Sovereign, The First Tyrannic War counts it and puts on more counters
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
17 swaps, and after them the report reads the deck at bracket 3.
Its cards work together more: synergy 2.2 → 3.7 of 5, from developing to connected. It is more consistent: Build 3.6 → 4.1 of 5, from close to on target; still 6 short on interaction, 3 short on card advantage, was 9. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Game Trail: Game Trail makes only red or green. Put in Ketria Triome: Ketria Triome enters tapped and makes blue, red or green.
- Take out Rugged Highlands: Rugged Highlands enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Harrow: Harrow is weaker ramp than Crop Rotation. Put in Crop Rotation: Crop Rotation is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out New Horizons: New Horizons is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Danny Pink: Card advantage: you were 9 short; Danny Pink counts as card advantage. While you control Danny Pink, The First Tyrannic War counts it and puts on more counters.
- Take out Goliath Truck: Goliath Truck is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Yuna's Decision: Card advantage: you were 9 short; Yuna's Decision counts as card advantage. When The First Tyrannic War is in the graveyard, Yuna's Decision can bring it back.
- Take out Deathleaper, Terror Weapon: Deathleaper, Terror Weapon is next on the report's cut list. Works with 10 other cards: with 7 again and again, with 3 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 9 short; Yarus, Roar of the Old Gods counts as card advantage.
Cards that work together
- Take out Tyranid Invasion: Tyranid Invasion works with no other card in this deck; Riku of Two Reflections works with 13 cards, none of them on it. Put in Riku of Two Reflections: While you control Riku of Two Reflections, The First Tyrannic War counts it and puts on more counters
- Take out Termagant Swarm: Termagant Swarm works with 8 cards in this deck, none of them on its theme; Kindred Discovery works with 7 cards, all of them on it. Put in Kindred Discovery: When a Tyranid enters thanks to Tyranid Harridan, Kindred Discovery draws you 1 card
- Take out Tervigon: Tervigon works with 7 cards in this deck, none of them on its theme; Gossip's Talent works with 16 cards, none of them on it. Put in Gossip's Talent: When a creature enters thanks to The First Tyrannic War, Gossip's Talent surveils
- Take out Gargoyle Flock: Gargoyle Flock works with 8 cards in this deck, none of them on its theme; Arni, Humble Scribe works with 6 cards, none of them on it. Put in Arni, Humble Scribe: While you control Arni, Humble Scribe, The First Tyrannic War counts it and puts on more counters
- Take out Lictor: Lictor works with 8 cards in this deck, none of them on its theme; Bramble Sovereign works with 13 cards, none of them on it. Put in Bramble Sovereign: While you control Bramble Sovereign, The First Tyrannic War counts it and puts on more counters
Upgrades at bracket 4–5
No limits on Game Changers or combos.
21 swaps, and after them the report reads the deck at bracket 4–5.
Its cards work together more: synergy 2.2 → 3.7 of 5, from developing to connected. It is more consistent: Build 3.6 → 4.2 of 5, from close to on target; 5 short on interaction, was 6, 2 short on card advantage, was 9. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Game Trail: Game Trail makes only red or green. Put in Ketria Triome: Ketria Triome enters tapped and makes blue, red or green.
- Take out Rugged Highlands: Rugged Highlands enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Temple of Abandon: Temple of Abandon enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
- Take out Temple of Epiphany: Temple of Epiphany enters tapped. Put in Cascade Bluffs: Cascade Bluffs never enters tapped and makes blue or red.
- Take out Temple of Mystery: Temple of Mystery enters tapped. Put in Breeding Pool: Breeding Pool never enters tapped and makes blue or green.
- Take out Thornwood Falls: Thornwood Falls enters tapped. Put in Flooded Grove: Flooded Grove never enters tapped and makes blue or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Harrow: Harrow is weaker ramp than Crop Rotation. Put in Crop Rotation: Crop Rotation is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out New Horizons: New Horizons is weaker ramp than Mana Vault. Put in Mana Vault: Mana Vault is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Overgrowth: Overgrowth is weaker ramp than Jeska's Will. Put in Jeska's Will: Jeska's Will is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Danny Pink: Card advantage: you were 9 short; Danny Pink counts as card advantage. While you control Danny Pink, The First Tyrannic War counts it and puts on more counters.
- Take out Goliath Truck: Goliath Truck is next on the report's cut list. Works with 1 other card: with 1 again and again. Put in Yuna's Decision: Card advantage: you were 9 short; Yuna's Decision counts as card advantage. When The First Tyrannic War is in the graveyard, Yuna's Decision can bring it back.
- Take out Deathleaper, Terror Weapon: Deathleaper, Terror Weapon is next on the report's cut list. Works with 10 other cards: with 7 again and again, with 3 just once or in the background. Put in Yarus, Roar of the Old Gods: Card advantage: you were 9 short; Yarus, Roar of the Old Gods counts as card advantage.
- Take out Bred for the Hunt: Bred for the Hunt is weaker card draw than Rhystic Study. Put in Rhystic Study: Rhystic Study is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
- Take out Explore: Explore is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Board wipes
- Take out Aetherize: Aetherize is weaker board wipe than Cyclonic Rift. Put in Cyclonic Rift: Cyclonic Rift is board wipe too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Tyranid Invasion: Tyranid Invasion works with no other card in this deck; Riku of Two Reflections works with 13 cards, none of them on it. Put in Riku of Two Reflections: While you control Riku of Two Reflections, The First Tyrannic War counts it and puts on more counters
- Take out Termagant Swarm: Termagant Swarm works with 8 cards in this deck, none of them on its theme; Kindred Discovery works with 7 cards, all of them on it. Put in Kindred Discovery: When a Tyranid enters thanks to Tyranid Harridan, Kindred Discovery draws you 1 card
- Take out Tervigon: Tervigon works with 7 cards in this deck, none of them on its theme; Gossip's Talent works with 16 cards, none of them on it. Put in Gossip's Talent: When a creature enters thanks to The First Tyrannic War, Gossip's Talent surveils
- Take out Gargoyle Flock: Gargoyle Flock works with 8 cards in this deck, none of them on its theme; Arni, Humble Scribe works with 6 cards, none of them on it. Put in Arni, Humble Scribe: While you control Arni, Humble Scribe, The First Tyrannic War counts it and puts on more counters
- Take out Lictor: Lictor works with 8 cards in this deck, none of them on its theme; Bramble Sovereign works with 13 cards, none of them on it. Put in Bramble Sovereign: While you control Bramble Sovereign, The First Tyrannic War counts it and puts on more counters
Opens a route: Angry Rabble. 24 of its cards reach Ghyrson Starn, Kelermorph through it.
Also short, against a typical Commander deck: card advantage 5 of 14, interaction 6 of 12.
The decklist
Creatures
Aberrant · Acolyte Hybrid · Atalan Jackal · Biophagus · Broodlord · Clamavus · Deathleaper, Terror Weapon · Exocrine · Gargoyle Flock · Genestealer Locus · Genestealer Patriarch · Ghyrson Starn, Kelermorph · Haruspex · Hierophant Bio-Titan · Hormagaunt Horde · Lictor · Magus Lucea Kane · Malanthrope · Mawloc · Nexos · Old One Eye · Purestrain Genestealer · Ravener · Screamer-Killer · Sporocyst · Termagant Swarm · Tervigon · The Red Terror · Toxicrene · Trygon Prime · Tyranid Harridan · Tyranid Prime · Tyrant Guard · Venomthrope · Winged Hive Tyrant · Zoanthrope
Instants and sorceries
Aetherize · Cultivate · Explore · Farseek · Harrow · Hull Breach · Inspiring Call · Rampant Growth · Starstorm · Tyranid Invasion
Artifacts and enchantments
Abundance · Arcane Signet · Bone Sabres · Bred for the Hunt · Death's Presence · Goliath Truck · Hardened Scales · Herald's Horn · Icon of Ancestry · New Horizons · Overgrowth · Shadow in the Warp · Sol Ring · The First Tyrannic War
Lands
Ash Barrens · Cave of Temptation · Cinder Glade · Command Tower · Evolving Wilds · Exotic Orchard · 8 Forest · Frontier Bivouac · Game Trail · 7 Island · 7 Mountain · Opal Palace · Path of Ancestry · Rugged Highlands · Temple of Abandon · Temple of Epiphany · Temple of Mystery · Terramorphic Expanse · Thornwood Falls · Unclaimed Territory
Other Warhammer 40,000 Commander precons