Absorb Vis

Absorb Vis

Sorcery

Mana cost: {6}{B}

How we read this card

Target player loses 4 life and you gain 4 life.

on-cast — makes each opponent lose 4 life

on-cast — gains you 4 life

on-cast — drains each opponent

Basic landcycling {1}{B}

activated — searches a library

Causes: make a player lose life, gain life.

Cares about: nothing.

Works well with

a sorcery is discarded — 68 cards in the game can cause this (Absorb Vis is one).

When Absorb Vis makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Absorb Vis is one).

When Absorb Vis makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Absorb Vis is one).

When Absorb Vis gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Absorb Vis is one).

When Absorb Vis makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Oath of Lim-Dûl — sacrifices an enchantment

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Absorb Vis is one).

When Absorb Vis is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1

429 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Absorb Vis is one).

  1. Gale, Waterdeep Prodigy — When Absorb Vis is in the graveyard, Gale, Waterdeep Prodigy can bring it back

443 other cards care about it too. These are the ones with the most connections.