edhseer Commander synergy, explained
Creature — Angel
Mana cost: {2}{W}{W}
Flying
As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
static — gives +2/+2
static — grants a keyword
Causes: nothing.
Cares about: nothing.
an Angel enters the battlefield — 354 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal enters:
anything attacks — 17,934 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal attacks:
111 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal deals combat damage:
194 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal enters:
30 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Angelic Field Marshal is one).
When Angelic Field Marshal enters:
299 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Angelic Field Marshal is one).
39 other cards care about it too. These are the ones with the most connections.