Archdruid's Charm

Archdruid's Charm

Instant

Mana cost: {G}{G}{G}

How we read this card

Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.

on-cast — searches a library

on-cast —

on-cast —

Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.

on-cast — puts a counter on it

on-cast — deals its power damage

Exile target artifact or enchantment.

on-cast —

Causes: you face a dilemma, search creature , search land , put anything onto the battlefield, shuffle a library, put a counter on a creature, a creature deals noncombat damage, exile an artifact, exile an enchantment, an artifact leaves the battlefield, an enchantment leaves the battlefield.

Cares about: nothing.

Works well with

an artifact is exiled — 336 cards in the game can cause this (Archdruid's Charm is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Archdruid's Charm, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Archdruid's Charm is one).

When Archdruid's Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a creature deals noncombat damage — 1,420 cards in the game can cause this (Archdruid's Charm is one).

When a creature deals noncombat damage thanks to Archdruid's Charm:

  1. Soul Link — gains you that much life
  2. Tandem Lookout — draws you 1 card
  3. Armadillo Cloak — gains you that much life
  4. Vampiric Link — gains you that much life
  5. Spirit Loop — gains you that much life
  6. Spirit Link — gains you that much life
  7. Guilty Conscience — deals that much damage
  8. Visions of Brutality — makes a player lose life equal to that much
  9. Arm with Aether — triggers

12 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Archdruid's Charm is one).

  1. The War Doctor — When an artifact or enchantment is exiled thanks to Archdruid's Charm, The War Doctor puts a time counter on itself

a creature gets a counter — 2,691 cards in the game can cause this (Archdruid's Charm is one).

When a creature gets a counter thanks to Archdruid's Charm:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Archdruid's Charm is one).

When a creature deals noncombat damage thanks to Archdruid's Charm:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Archdruid's Charm is one).

When Archdruid's Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Tor Wauki the Younger — deals 2 damage
  4. Lunar Mystic — draws you 1 card
  5. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  6. Repeated Reverberation — copies an ability
  7. Bill Potts — copies an ability
  8. Riku of Two Reflections — copies a spell
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Archdruid's Charm is one).

  1. All Will Be One — When a creature gets a counter thanks to Archdruid's Charm, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Archdruid's Charm is one).

When a creature is dealt damage thanks to Archdruid's Charm:

  1. Kazarov, Sengir Pureblood — puts a +1/+1 counter on itself
  2. Druid's Call — makes that many tokens
  3. Shriveling Rot — kills it
  4. Cryoshatter — kills a creature
  5. Cracked Skull — kills a creature
  6. Sporogenic Infection — kills a creature
  7. Frozen Solid — kills a creature
  8. Mortal Wound — kills a creature
  9. Mire Blight — kills it
  10. Death Pits of Rath — kills it

17 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Archdruid's Charm is one).

  1. Wan Shi Tong, Librarian — When Wan Shi Tong, Librarian enters thanks to Archdruid's Charm, it puts X counters on a permanent
  2. Niko Aris — When Niko Aris enters thanks to Archdruid's Charm, it makes X tokens
  3. Michelangelo, Weirdness to 11 — When Michelangelo, Weirdness to 11 enters thanks to Archdruid's Charm, it makes a token
  4. The Rollercrusher Ride — When The Rollercrusher Ride enters thanks to Archdruid's Charm, it deals X damage
  5. Caradora, Heart of Alacria — When Caradora, Heart of Alacria enters thanks to Archdruid's Charm, it searches a library

22 other cards care about it too. These are the ones with the most connections.