edhseer Commander synergy, explained
Creature — Human Wizard
Mana cost: {2}{R}
When this creature enters, add {R} for each creature in your party.
triggered — adds mana
Causes: nothing.
Cares about: a Cleric you control, a Rogue you control, a Warrior you control, a Wizard you control.
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Ardent Electromancer is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Ardent Electromancer is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer is cast:
86 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Ardent Electromancer is one).
When Ardent Electromancer enters:
311 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Ardent Electromancer is one).
41 other cards care about it too. These are the ones with the most connections.