Armory Paladin

Armory Paladin

Creature — Human Knight

Mana cost: {1}{R}{W}

How we read this card

Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

triggered —

Causes: exile a card.

Cares about: an Aura spell is cast, an Equipment spell is cast.

Works well with

cast an Aura spell — 3 cards in the game can cause this.

  1. Herald of Amity — When an Aura is cast thanks to Herald of Amity, Armory Paladin exiles a card from your library

2 other cards cause it too. These are the ones with the most connections.

a Knight attacks — 547 cards in the game can cause this (Armory Paladin is one).

  1. Knights' Charge — When Armory Paladin attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Armory Paladin is one).

  1. Exsanguinator Cavalry — When Armory Paladin deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

anything is exiled — 2,497 cards in the game can cause this (Armory Paladin is one).

  1. The War Doctor — When a permanent is exiled thanks to Armory Paladin, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Armory Paladin, it triggers

a Human enters the battlefield — 4,639 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

195 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Armory Paladin is one).

  1. Primeval Bounty — When Armory Paladin is cast, Primeval Bounty makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Armory Paladin is one).

When Armory Paladin enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

302 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Armory Paladin is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Armory Paladin enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.