edhseer Commander synergy, explained
Creature — Human Knight
Mana cost: {1}{R}{W}
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
triggered —
Causes: exile a card.
Cares about: an Aura spell is cast, an Equipment spell is cast.
cast an Aura spell — 3 cards in the game can cause this.
2 other cards cause it too. These are the ones with the most connections.
a Knight attacks — 547 cards in the game can cause this (Armory Paladin is one).
a Knight deals combat damage — 547 cards in the game can cause this (Armory Paladin is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin enters:
anything is exiled — 2,497 cards in the game can cause this (Armory Paladin is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin attacks:
a creature deals combat damage — 17,934 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin deals combat damage:
195 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Armory Paladin is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Armory Paladin is one).
When Armory Paladin enters:
302 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Armory Paladin is one).
41 other cards care about it too. These are the ones with the most connections.