Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight

Mana cost: {1}{B/R}{B/R}{B/R}

How we read this card

Other black creatures you control get +1/+1.

static — gives +1/+1

Other red creatures you control get +1/+1.

static — gives +1/+1

Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.

triggered — makes each opponent lose 4 life

Causes: make a player lose life.

Cares about: a creature it boosts.

Works well with

a Knight attacks — 547 cards in the game can cause this (Ashenmoor Liege is one).

  1. Knights' Charge — When Ashenmoor Liege attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Ashenmoor Liege is one).

  1. Exsanguinator Cavalry — When Ashenmoor Liege deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

an Elemental enters the battlefield — 754 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

life is lost — 3,160 cards in the game can cause this (Ashenmoor Liege is one).

When a permanent makes a player lose life thanks to Ashenmoor Liege:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

489 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

843 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

131 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature it boosts — 19,392 cards in the game can cause this (Ashenmoor Liege is one).

Ashenmoor Liege gives:

  1. Havengul Lich — bigger stats
  2. Saheeli, Radiant Creator — bigger stats
  3. Sokka, Bold Boomeranger — bigger stats
  4. Rockslide Sorcerer — bigger stats

19,387 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ashenmoor Liege is one).

When Ashenmoor Liege enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

3,030 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ashenmoor Liege is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Ashenmoor Liege enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

633 other cards care about it too. These are the ones with the most connections.