edhseer Commander synergy, explained
Creature — Imp
Mana cost: {1}{B}{B}
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
triggered — brings a card back
Causes: a creature leaves a graveyard.
Cares about: a creature in a graveyard.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 2,769 cards in the game can cause this.
2,759 other cards cause it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp blocks:
19 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Cadaver Imp is one).
When Cadaver Imp enters:
301 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Cadaver Imp is one).
39 other cards care about it too. These are the ones with the most connections.