Champions of the Shoal

Champions of the Shoal

Creature — Merfolk Soldier

Mana cost: {3}{U}

How we read this card

As an additional cost to cast this spell, behold a Merfolk and exile it.

static —

static —

Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

triggered —

triggered —

triggered — puts a counter on it

triggered — puts a counter on it

When this creature leaves the battlefield, return the exiled card to its owner's hand.

triggered —

Causes: behold merfolk , exile a Merfolk, a Merfolk leaves the battlefield, tap a creature, put a counter on anything.

Cares about: nothing.

Works well with

a Merfolk deals combat damage — 386 cards in the game can cause this (Champions of the Shoal is one).

  1. Seafloor Oracle — When Champions of the Shoal deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a creature becomes tapped — 565 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal becomes tapped:

  1. Unctus, Grand Metatect — draws you 1 card
  2. Sharae of Numbing Depths — draws you 1 card
  3. Rewrite History — draws you 1 card
  4. Stinging Licid — deals 2 damage
  5. Gideon's Avenger — puts a +1/+1 counter on itself
  6. Icewrought Sentry — gets +2/+1
  7. Hawkeye's Bow — deals 1 damage
  8. Cryoshatter — kills a creature
  9. Don't Move — kills a creature
  10. Hylda of the Icy Crown — triggers

11 other cards care about it too. These are the ones with the most connections.

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Champions of the Shoal is one).

  1. Veteran's Armaments — When Champions of the Shoal enters, Veteran's Armaments triggers

anything is exiled — 2,497 cards in the game can cause this (Champions of the Shoal is one).

  1. The War Doctor — When Champions of the Shoal is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Champions of the Shoal is one).

  1. All Will Be One — When a permanent gets a counter thanks to Champions of the Shoal, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Champions of the Shoal is one).

  1. Locutus of Borg — When Champions of the Shoal deals combat damage, Locutus of Borg makes a token

197 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Champions of the Shoal is one).

  1. God-Eternal Oketra — When Champions of the Shoal is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Champions of the Shoal is one).

When Champions of the Shoal enters:

  1. Lonis, Genetics Expert — puts a counter on itself
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Champions of the Shoal is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Champions of the Shoal enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.