Cheerful Osteomancer // Raise Dead

Cheerful Osteomancer // Raise Dead

Creature — Orc Warlock // Sorcery

Mana cost: {3}{B} // {B}

How we read this card

This creature enters prepared.

triggered —

Return target creature card from your graveyard to your hand.

on-cast — brings a card back

Causes: prepare a creature, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Foot Chopper — Foot Chopper puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  2. Blasting Station — Blasting Station puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  3. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  4. Grave Peril — Grave Peril puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  5. Spreading Plague — Spreading Plague puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  6. Hot Soup — Hot Soup puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  7. Cracked Skull — Cracked Skull puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  8. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  9. Mire Blight — Mire Blight puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back
  10. Death Pits of Rath — Death Pits of Rath puts cards into the graveyard that Cheerful Osteomancer // Raise Dead can bring back

2,759 other cards cause it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

186 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Cheerful Osteomancer is one).

  1. Riku of Two Reflections — When Cheerful Osteomancer // Raise Dead enters, Riku of Two Reflections makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cheerful Osteomancer is one).

When Cheerful Osteomancer // Raise Dead enters:

  1. Pollywog Prodigy — puts a counter on itself
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

317 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this.

When Cheerful Osteomancer // Raise Dead:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Geth, Thane of Contracts — enters thanks to Geth, Thane of Contracts, it becomes prepared

49 other cards care about it too. These are the ones with the most connections.