Citadel Siege

Citadel Siege

Enchantment

Mana cost: {2}{W}{W}

How we read this card

As this enchantment enters, choose Khans or Dragons.
Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

triggered — puts 2 counters on it

Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

triggered —

Causes: put a counter on a creature, tap a creature.

Cares about: the beginning of combat.

Works well with

a creature becomes tapped — 565 cards in the game can cause this (Citadel Siege is one).

When a creature becomes tapped thanks to Citadel Siege:

  1. Unctus, Grand Metatect — draws you 1 card
  2. Sharae of Numbing Depths — draws you 1 card
  3. Rewrite History — draws you 1 card
  4. Stinging Licid — deals 2 damage
  5. Gideon's Avenger — puts a +1/+1 counter on itself
  6. Icewrought Sentry — gets +2/+1
  7. Hawkeye's Bow — deals 1 damage
  8. Cryoshatter — kills a creature
  9. Don't Move — kills a creature
  10. Hylda of the Icy Crown — triggers

11 other cards care about it too. These are the ones with the most connections.

anything becomes tapped — 699 cards in the game can cause this (Citadel Siege is one).

  1. Master Pakku — When Master Pakku becomes tapped thanks to Citadel Siege, it mills a card

1 other card cares about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Citadel Siege is one).

When a creature gets a counter thanks to Citadel Siege:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Citadel Siege is one).

When Citadel Siege is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Citadel Siege is one).

  1. Historian's Boon — When Citadel Siege enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Citadel Siege is one).

When Citadel Siege enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Citadel Siege is one).

  1. All Will Be One — When a creature gets a counter thanks to Citadel Siege, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.