Clear the Stage

Clear the Stage

Instant

Mana cost: {4}{B}

How we read this card

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

on-cast — shrinks a creature by -3/-3

on-cast — brings a card back

Causes: a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Clear the Stage is one).

When a creature leaves a graveyard thanks to Clear the Stage:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Clear the Stage is one).

When a creature leaves a graveyard thanks to Clear the Stage:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Clear the Stage is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Clear the Stage can bring back
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Clear the Stage can bring back
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Clear the Stage can bring back
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that Clear the Stage can bring back
  5. Foot Chopper — Foot Chopper puts cards into the graveyard that Clear the Stage can bring back
  6. Blasting Station — Blasting Station puts cards into the graveyard that Clear the Stage can bring back
  7. Tainted Aether — Tainted Aether puts cards into the graveyard that Clear the Stage can bring back
  8. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Clear the Stage can bring back
  9. Grave Peril — Grave Peril puts cards into the graveyard that Clear the Stage can bring back
  10. Spreading Plague — Spreading Plague puts cards into the graveyard that Clear the Stage can bring back

2,759 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Clear the Stage is one).

When Clear the Stage is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Clear the Stage is one).

When Clear the Stage is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.