Consuming Ferocity

Consuming Ferocity

Enchantment — Aura

Mana cost: {1}{R}

How we read this card

Enchant non-Wall creature
Enchanted creature gets +1/+0.

static — gives +1/+0

At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

triggered — puts a counter on it

triggered — deals its power damage

triggered —

Causes: put a counter on a creature, anything deals noncombat damage, a creature dies.

Cares about: an upkeep.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Consuming Ferocity is one).

  1. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Consuming Ferocity, it exiles a Nightmare

an Aura enters the battlefield — 1,257 cards in the game can cause this (Consuming Ferocity is one).

When Consuming Ferocity enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

4 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Consuming Ferocity is one).

When a creature gets a counter thanks to Consuming Ferocity:

  1. Hollowmurk Siege — draws you 1 card
  2. Generous Patron — draws you 1 card
  3. Danny Pink — draws you 1 card
  4. Bold Plagiarist — puts counters on a permanent
  5. Mikey & Leo, Chaos & Order — draws you 1 card
  6. Kros, Defense Contractor — triggers
  7. Rikku, Resourceful Guardian — triggers

34 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Consuming Ferocity is one).

Consuming Ferocity puts cards into the graveyard that:

  1. Havengul Lich — can bring back
  2. Liliana the Repentant — can bring back
  3. Paleoloth — can bring back
  4. Chainer, Nightmare Adept — can bring back
  5. Banon, the Returners' Leader — can bring back
  6. Surgical Suite // Hospital Room — can bring back
  7. Sword of Light and Shadow — can bring back
  8. Necromantic Thirst — can bring back
  9. Krile Baldesion — can bring back
  10. Extus, Oriq Overlord // Awaken the Blood Avatar — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Consuming Ferocity is one).

When a creature dies thanks to Consuming Ferocity:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Consuming Ferocity is one).

  1. Abduction — When a creature dies thanks to Consuming Ferocity, Abduction brings a card back
  2. Fate Foretold — When a creature dies thanks to Consuming Ferocity, Fate Foretold makes a player draw 1 card
  3. Conclave Mentor — When Conclave Mentor dies thanks to Consuming Ferocity, it gains you its power life
  4. Pious Evangel // Wayward Disciple — When a creature dies thanks to Consuming Ferocity, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
  5. Daxos, Blessed by the Sun — When a creature dies thanks to Consuming Ferocity, Daxos, Blessed by the Sun gains you 1 life
  6. Elas il-Kor, Sadistic Pilgrim — When a creature dies thanks to Consuming Ferocity, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
  7. Shriveling Rot — When a creature dies thanks to Consuming Ferocity, Shriveling Rot makes a player lose life equal to its toughness
  8. Jeskai Sage — When Jeskai Sage dies thanks to Consuming Ferocity, it draws you 1 card
  9. Cyclops Superconductor — When Cyclops Superconductor dies thanks to Consuming Ferocity, it triggers
  10. Saffi Eriksdotter — When a creature dies thanks to Consuming Ferocity, Saffi Eriksdotter sacrifices itself

453 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Consuming Ferocity is one).

When a creature hits the graveyard thanks to Consuming Ferocity:

  1. Lorcan, Warlock Collector — brings a card back
  2. Robot Domination — draws you 1 card
  3. Lazav, Dimir Mastermind — copies a permanent
  4. Profane Memento — gains you 1 life
  5. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  6. Soulcipher Board // Cipherbound Spirit — triggers

8 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Consuming Ferocity is one).

  1. Far Fortune, End Boss — When a creature makes a player lose life thanks to Consuming Ferocity, Far Fortune, End Boss raises your speed

55 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Consuming Ferocity is one).

  1. Ninja Teen — When a creature leaves the battlefield thanks to Consuming Ferocity, Ninja Teen makes each opponent lose 1 life

31 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Consuming Ferocity is one).

  1. Omarthis, Ghostfire Initiate — When Omarthis, Ghostfire Initiate dies thanks to Consuming Ferocity, it triggers
  2. Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to Consuming Ferocity, it exiles itself

15 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Consuming Ferocity is one).

  1. Havi, the All-Father — Consuming Ferocity fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Consuming Ferocity fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Athreos, Shroud-Veiled — Consuming Ferocity puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  4. Locked in the Cemetery — Consuming Ferocity fills your graveyard toward the 5 or more cards Locked in the Cemetery needs

440 other cards care about it too. These are the ones with the most connections.