edhseer Commander synergy, explained
Creature — Bat
Mana cost: {2}{B}
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
triggered — brings a card back
Causes: a creature leaves a graveyard.
Cares about: life is gained, a creature in a graveyard.
a Bat attacks — 103 cards in the game can cause this (Courier Bat is one).
a creature leaves a graveyard — 1,302 cards in the game can cause this (Courier Bat is one).
When Courier Bat leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Courier Bat is one).
When Courier Bat leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 2,769 cards in the game can cause this.
2,759 other cards cause it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Courier Bat is one).
When Courier Bat attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Courier Bat is one).
When Courier Bat attacks:
180 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Courier Bat is one).
When Courier Bat blocks:
19 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Courier Bat is one).
When Courier Bat attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Courier Bat is one).
When Courier Bat enters:
303 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Courier Bat is one).
40 other cards care about it too. These are the ones with the most connections.