Cramped Vents // Access Maze

Cramped Vents // Access Maze

Enchantment — Room // Enchantment — Room

Mana cost: {3}{B} // {5}{B}{B}

How we read this card

When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.

triggered — deals 6 damage

triggered — gains you the excess damage dealt this way life

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

static —

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Causes: a creature deals noncombat damage, gain life, cast a spell.

Cares about: nothing.

Works well with

a Room is fully unlocked — 28 cards in the game can cause this (Cramped Vents is one).

When Cramped Vents // Access Maze is fully unlocked:

  1. Victor, Valgavoth's Seneschal — surveils
  2. Ghostly Dancers — makes a token
  3. Unwilling Vessel — puts a possession counter on itself
  4. Gremlin Tamer — makes a token
  5. Fear of Infinity — returns itself from the graveyard
  6. Skullsnap Nuisance — surveils
  7. Scrabbling Skullcrab — mills a card
  8. Infernal Phantom — gets +2/+0
  9. Entity Tracker — draws you 1 card
  10. Fear of Sleep Paralysis — taps a creature

6 other cards care about it too. These are the ones with the most connections.

a spell is cast — 155 cards in the game can cause this (Cramped Vents is one).

When a spell is cast thanks to Cramped Vents // Access Maze:

  1. Glaring Fleshraker — makes a token
  2. The Kingpin of Crime — drains each opponent
  3. Leader's Talent — puts a counter on a creature
  4. Nita, Forum Conciliator — puts a counter on a creature
  5. Treasury Thrull — drains each opponent
  6. Life Insurance — drains each opponent
  7. Sorin of House Markov // Sorin, Ravenous Neonate — drains each opponent
  8. Syndicate Heavy — drains each opponent
  9. Norin the Wary — flickers itself
  10. Desecration Elemental — makes a player sacrifice a creature

453 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Cramped Vents is one).

When Cramped Vents // Access Maze gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Cramped Vents is one).

When Cramped Vents // Access Maze deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Dragonborn Champion — draws you 1 card
  6. Chandra's Incinerator — deals that much damage
  7. Chandra's Pyreling — gets +1/+0
  8. Talon of Pain — puts a charge counter on itself
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Cramped Vents is one).

When a spell is cast thanks to Cramped Vents // Access Maze:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Artist's Talent — draws and discards

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Cramped Vents is one).

  1. Historian's Boon — When Cramped Vents // Access Maze enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Cramped Vents is one).

When Cramped Vents // Access Maze enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  4. Doomwake Giant — shrinks a creature by -1/-1
  5. Cacophony Unleashed — turns something into a creature
  6. Stalked Researcher — triggers
  7. Killian, Decisive Mentor — taps a creature
  8. Thoughtrender Lamia — makes an opponent discard a card

68 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Cramped Vents is one).

  1. Soul Link — When a creature is dealt damage thanks to Cramped Vents // Access Maze, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.