Daring Archaeologist

Daring Archaeologist

Creature — Human Artificer

Mana cost: {3}{W}

How we read this card

When this creature enters, you may return target artifact card from your graveyard to your hand.

triggered — brings a card back

Whenever you cast a historic spell, put a +1/+1 counter on this creature.

triggered — puts a counter on it

Causes: an artifact leaves a graveyard, put a counter on anything.

Cares about: a spell is cast, an artifact in a graveyard.

Works well with

cast a spell — 155 cards in the game can cause this.

  1. Buster Sword — When Buster Sword is cast, Daring Archaeologist puts a +1/+1 counter on itself
  2. Hakoda, Selfless Commander — When Hakoda, Selfless Commander is cast, Daring Archaeologist puts a +1/+1 counter on itself
  3. Shell of the Last Kappa — When Shell of the Last Kappa is cast, Daring Archaeologist puts a +1/+1 counter on itself
  4. Aetherflux Conduit — When Aetherflux Conduit is cast, Daring Archaeologist puts a +1/+1 counter on itself
  5. Aetherworks Marvel — When Aetherworks Marvel is cast, Daring Archaeologist puts a +1/+1 counter on itself
  6. Knowledge Pool — When Knowledge Pool is cast, Daring Archaeologist puts a +1/+1 counter on itself
  7. Perception Bobblehead — When Perception Bobblehead is cast, Daring Archaeologist puts a +1/+1 counter on itself
  8. Twinning Glass — When Twinning Glass is cast, Daring Archaeologist puts a +1/+1 counter on itself
  9. Abandoned Sarcophagus — When Abandoned Sarcophagus is cast, Daring Archaeologist puts a +1/+1 counter on itself

146 other cards cause it too. These are the ones with the most connections.

an artifact leaves a graveyard — 233 cards in the game can cause this (Daring Archaeologist is one).

  1. Imotekh the Stormlord — When an artifact leaves a graveyard thanks to Daring Archaeologist, Imotekh the Stormlord makes 2 tokens

1 other card cares about it too. These are the ones with the most connections.

a Human gets a counter — 326 cards in the game can cause this (Daring Archaeologist is one).

  1. Cloaked Cadet — When Daring Archaeologist gets a counter, Cloaked Cadet draws you 1 card

an Artificer enters the battlefield — 342 cards in the game can cause this (Daring Archaeologist is one).

  1. Inventor's Goggles — When Daring Archaeologist enters, Inventor's Goggles triggers

an Artificer creature it grants types to — 343 cards in the game can cause this.

  1. Machinist's Arsenal — Machinist's Arsenal gives Daring Archaeologist an extra creature type

342 other cards cause it too. These are the ones with the most connections.

put an artifact into a graveyard — 1,226 cards in the game can cause this.

  1. Monkey Cage — When Monkey Cage is in the graveyard, Daring Archaeologist can bring it back
  2. Straw Golem — When Straw Golem is in the graveyard, Daring Archaeologist can bring it back
  3. ED-E, Lonesome Eyebot — When ED-E, Lonesome Eyebot is in the graveyard, Daring Archaeologist can bring it back
  4. Throwing Knife — When Throwing Knife is in the graveyard, Daring Archaeologist can bring it back
  5. The Fantasticar — When The Fantasticar is in the graveyard, Daring Archaeologist can bring it back
  6. Heart-Shaped Herb — When Heart-Shaped Herb is in the graveyard, Daring Archaeologist can bring it back
  7. Trading Post — Trading Post puts cards into the graveyard that Daring Archaeologist can bring back
  8. Dawn-Blessed Pennant — When Dawn-Blessed Pennant is in the graveyard, Daring Archaeologist can bring it back
  9. Conjurer's Bauble — When Conjurer's Bauble is in the graveyard, Daring Archaeologist can bring it back
  10. Codex Shredder — When Codex Shredder is in the graveyard, Daring Archaeologist can bring it back

1,216 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Daring Archaeologist is one).

When an artifact leaves a graveyard thanks to Daring Archaeologist:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Daring Archaeologist is one).

When Daring Archaeologist gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Daring Archaeologist is one).

  1. All Will Be One — When Daring Archaeologist gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Daring Archaeologist is one).

When Daring Archaeologist enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Daring Archaeologist is one).

When Daring Archaeologist attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Daring Archaeologist is one).

When Daring Archaeologist attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Saw — sacrifices a creature

186 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Daring Archaeologist is one).

  1. Tide of War — When Daring Archaeologist blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Daring Archaeologist is one).

When Daring Archaeologist enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Daring Archaeologist is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Daring Archaeologist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.