Deem Worthy

Deem Worthy

Instant

Mana cost: {4}{R}

How we read this card

Deem Worthy deals 7 damage to target creature.

on-cast — deals 7 damage

Cycling {3}{R}
When you cycle this card, you may have it deal 2 damage to target creature.

triggered — deals 2 damage

Causes: a creature deals noncombat damage.

Cares about: nothing.

Works well with

an instant is discarded — 100 cards in the game can cause this (Deem Worthy is one).

When Deem Worthy makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Deem Worthy is one).

When Deem Worthy makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Deem Worthy is one).

When Deem Worthy deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Dragonborn Champion — draws you 1 card
  6. Chandra's Incinerator — deals that much damage
  7. Chandra's Pyreling — gets +1/+0
  8. Talon of Pain — puts a charge counter on itself
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Deem Worthy is one).

When Deem Worthy makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Deem Worthy is one).

When Deem Worthy is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Tor Wauki the Younger — deals 2 damage
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Deem Worthy is one).

  1. Charnelhoard Wurm — When Deem Worthy is in the graveyard, Charnelhoard Wurm can bring it back
  2. Transplant Theorist — When Deem Worthy is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Deem Worthy is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Deem Worthy fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Deem Worthy is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Deem Worthy is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Deem Worthy is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Deem Worthy is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Deem Worthy is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sivriss, Nightmare Speaker — When Deem Worthy is in the graveyard, Sivriss, Nightmare Speaker can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Deem Worthy is one).

When Deem Worthy hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Measure of Wickedness — gives an opponent control of itself
  3. Energy Field — sacrifices itself

8 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Deem Worthy is one).

  1. Soul Link — When a creature is dealt damage thanks to Deem Worthy, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.