Demonic Pact

Demonic Pact

Enchantment

Mana cost: {2}{B}{B}

How we read this card

At the beginning of your upkeep, choose one that hasn't been chosen —

triggered —

This enchantment deals 4 damage to any target and you gain 4 life.

triggered — deals 4 damage

triggered — gains you 4 life

Target opponent discards two cards.

triggered —

Draw two cards.

triggered — draws you 2 cards

You lose the game.

triggered —

Causes: you face a dilemma, anything deals noncombat damage, gain life, discard a card, draw a card, a player loses the game.

Cares about: an upkeep.

Works well with

a player loses the game — 41 cards in the game can cause this (Demonic Pact is one).

  1. Stunning Reversal — When Demonic Pact makes a player lose the game, Stunning Reversal draws you 7 cards

5 other cards care about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Demonic Pact is one).

When Demonic Pact poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a card is discarded — 2,042 cards in the game can cause this (Demonic Pact is one).

When a permanent makes a player discard a card thanks to Demonic Pact:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Demonic Pact is one).

When Demonic Pact gains life:

  1. Titanbones, Towering Heart — puts 2 +1/+1 counters on itself
  2. Dina, Soul Steeper — makes each opponent lose 1 life
  3. Marina Vendrell's Grimoire — draws you that many cards
  4. South Wind Avatar — makes each opponent lose 1 life
  5. Rodolf Duskbringer — grants indestructible
  6. Fiendish Panda — puts a +1/+1 counter on itself
  7. Veinwitch Coven — brings a card back
  8. Cleric Class — puts a counter on a creature
  9. Lich's Mastery — draws you that many cards
  10. Wall of Limbs — puts a +1/+1 counter on itself

84 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Demonic Pact is one).

When Demonic Pact deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Demonic Pact is one).

When Demonic Pact makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Oath of Lim-Dûl — sacrifices an enchantment

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Demonic Pact is one).

When Demonic Pact is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Artist's Talent — draws and discards

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Demonic Pact is one).

  1. Historian's Boon — When Demonic Pact enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Demonic Pact is one).

When Demonic Pact enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Killian, Decisive Mentor — taps a creature

74 other cards care about it too. These are the ones with the most connections.