edhseer Commander synergy, explained
Enchantment
Mana cost: {3}{G}
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
triggered —
triggered —
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
triggered — makes that many tokens
triggered — grants haste
Causes: put a Desert land onto the battlefield, a Desert land leaves a graveyard, create a Sand creature token, create a Warrior creature token, put a Sand creature token onto the battlefield, put a Warrior creature token onto the battlefield.
Cares about: a Desert is sacrificed, the beginning of combat, a Desert you control.
sacrifice a Desert — 10 cards in the game can cause this.
4 other cards cause it too. These are the ones with the most connections.
a Desert enters the battlefield — 40 cards in the game can cause this (Desert Warfare is one).
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Desert Warfare is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Desert Warfare is one).
When a Warrior enters thanks to Desert Warfare:
a land enters the battlefield — 1,560 cards in the game can cause this (Desert Warfare is one).
When a Desert enters thanks to Desert Warfare:
199 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Desert Warfare is one).
When a Desert leaves a graveyard thanks to Desert Warfare:
13 other cards care about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,719 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Desert Warfare is one).
When a Sand or Warrior enters thanks to Desert Warfare:
a creature token is created — 2,799 cards in the game can cause this (Desert Warfare is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Desert Warfare is one).
When Desert Warfare is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Desert Warfare is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Desert Warfare is one).
When a Sand or Warrior enters thanks to Desert Warfare:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Desert Warfare is one).
When Desert Warfare makes a Sand or Warrior token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Desert Warfare is one).
When Desert Warfare enters:
75 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Desert Warfare is one).
360 other cards care about it too. These are the ones with the most connections.