Evolution Sage

Evolution Sage

Creature — Elf Druid

Mana cost: {2}{G}

How we read this card

Whenever a land you control enters, proliferate.

triggered — proliferates

Causes: proliferate.

Cares about: a land enters the battlefield.

Works well with

you proliferate — 90 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage proliferates:

  1. Scheming Aspirant — makes each opponent lose 2 life
  2. Ezuri, Stalker of Spheres — draws you 1 card
  3. Voidwing Hybrid — returns itself from the graveyard
  4. Venser, Corpse Puppet — triggers

1 other card cares about it too. These are the ones with the most connections.

an Elf attacks — 723 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Evolution Sage is one).

  1. Wirewood Hivemaster — When Evolution Sage enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Fecund Greenshell — When a land enters thanks to Fecund Greenshell, Evolution Sage proliferates
  2. The Earth King — When a land enters thanks to The Earth King, Evolution Sage proliferates
  3. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Evolution Sage proliferates
  4. Contaminant Grafter — When a land enters thanks to Contaminant Grafter, Evolution Sage proliferates
  5. Kodama of the West Tree — When a land enters thanks to Kodama of the West Tree, Evolution Sage proliferates
  6. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Evolution Sage proliferates
  7. Sword of the Animist — When a land enters thanks to Sword of the Animist, Evolution Sage proliferates
  8. Explorer's Scope — When a land enters thanks to Explorer's Scope, Evolution Sage proliferates
  9. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Evolution Sage proliferates
  10. One with Nature — When a land enters thanks to One with Nature, Evolution Sage proliferates

1,550 other cards cause it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Evolution Sage is one).

  1. Aether Revolt — When a permanent gets a counter thanks to Evolution Sage, Aether Revolt deals that much damage
  2. Territorial Gorger — When a permanent gets a counter thanks to Evolution Sage, Territorial Gorger gets +2/+2
  3. Fabrication Module — When a permanent gets a counter thanks to Evolution Sage, Fabrication Module puts a counter on a creature
  4. All Will Be One — When a permanent gets a counter thanks to Evolution Sage, All Will Be One deals that much damage
  5. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Evolution Sage, it triggers

4 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature
  9. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Evolution Sage is one).

When Evolution Sage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

301 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Evolution Sage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Evolution Sage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.