Faerie Formation

Faerie Formation

Creature — Faerie

Mana cost: {4}{U}

How we read this card

Flying
Create a 1/1 blue Faerie creature token with flying. Draw a card.

activated {3}{U} — makes a token

activated {3}{U} — draws you 1 card

Causes: create a Faerie creature token, put a Faerie creature token onto the battlefield, draw a card.

Cares about: nothing.

Works well with

a Faerie deals combat damage — 217 cards in the game can cause this (Faerie Formation is one).

When Faerie Formation deals combat damage:

  1. Nettling Nuisance — makes a token
  2. Faerie Bladecrafter — puts a +1/+1 counter on itself
  3. Alela, Cunning Conqueror — triggers

a Faerie attacks — 217 cards in the game can cause this (Faerie Formation is one).

  1. Talion's Messenger — When Faerie Formation attacks, Talion's Messenger draws you 1 card

a Faerie creature is cast — 217 cards in the game can cause this (Faerie Formation is one).

  1. Archmage of Echoes — When Faerie Formation is cast, Archmage of Echoes copies a spell

a Faerie enters the battlefield — 237 cards in the game can cause this (Faerie Formation is one).

  1. Obyra, Dreaming Duelist — When a Faerie enters thanks to Faerie Formation, Obyra, Dreaming Duelist makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Faerie Formation makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Faerie Formation makes fodder for Polymorph
  3. Proteus Staff — Faerie Formation makes fodder for Proteus Staff
  4. Synthetic Destiny — Faerie Formation makes fodder for Synthetic Destiny
  5. Mass Polymorph — Faerie Formation makes fodder for Mass Polymorph

2,715 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Faerie Formation is one).

When a Faerie enters thanks to Faerie Formation:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Faerie Formation is one).

  1. Staff of the Storyteller — When Faerie Formation makes a Faerie token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Faerie Formation is one).

When a Faerie enters thanks to Faerie Formation:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Faerie Formation is one).

When Faerie Formation makes a Faerie token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Faerie Formation is one).

When Faerie Formation makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Faerie Formation is one).

When Faerie Formation attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

124 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Faerie Formation is one).

When Faerie Formation attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

197 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Faerie Formation is one).

  1. Tide of War — When Faerie Formation blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Faerie Formation is one).

  1. Slash, Reptile Rampager — When a Faerie enters thanks to Faerie Formation, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Faerie Formation enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When a Faerie enters thanks to Faerie Formation, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — When a Faerie enters thanks to Faerie Formation, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Aetherstorm Roc — When a Faerie enters thanks to Faerie Formation, Aetherstorm Roc puts a counter on a permanent you control
  6. Raphael, Most Attitude — When a Faerie enters thanks to Faerie Formation, Raphael, Most Attitude exiles a card from your library

337 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Faerie Formation is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Faerie enters thanks to Faerie Formation, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

53 other cards care about it too. These are the ones with the most connections.