Faith's Reward

Faith's Reward

Instant

Mana cost: {3}{W}

How we read this card

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

on-cast — brings a card back

Causes: put a permanent onto the battlefield, a permanent leaves a graveyard.

Cares about: a permanent in a graveyard.

Works well with

a permanent enters the battlefield — 152 cards in the game can cause this (Faith's Reward is one).

When a permanent enters thanks to Faith's Reward:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. River Kelpie — draws you 1 card
  3. Altar of the Brood — mills a card
  4. Amareth, the Lustrous — searches a library
  5. Rimefire Torque — puts a charge counter on itself
  6. Eye of Singularity — kills a permanent

10 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Faith's Reward is one).

When a permanent leaves a graveyard thanks to Faith's Reward:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Faith's Reward is one).

When Faith's Reward is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything that is not a token enters the battlefield — 25,747 cards in the game can cause this (Faith's Reward is one).

  1. Canoptek Spyder — When a permanent enters thanks to Faith's Reward, Canoptek Spyder draws you 1 card

anything enters the battlefield — 26,499 cards in the game can cause this (Faith's Reward is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a permanent enters thanks to Faith's Reward, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. HYDRA Assault Robot — When a permanent enters thanks to Faith's Reward, HYDRA Assault Robot deals 1 damage
  3. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Faith's Reward, it draws and discards
  4. Era of Innovation — When a permanent enters thanks to Faith's Reward, Era of Innovation puts a counter on a permanent you control
  5. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Faith's Reward, it becomes prepared

17 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Faith's Reward is one).

When Faith's Reward is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.