Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally

Mana cost: {2}{R}

How we read this card

Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn.

triggered — grants a keyword

triggered — grants a keyword

Causes: nothing.

Cares about: an Ally enters the battlefield.

Works well with

an Ally deals combat damage — 265 cards in the game can cause this (Firemantle Mage is one).

  1. Invasion Tactics — When Firemantle Mage deals combat damage, Invasion Tactics draws you 1 card

an Ally enters the battlefield — 285 cards in the game can cause this.

  1. Turntimber Ranger — When Firemantle Mage enters, Turntimber Ranger makes a token
  2. Grovetender Druids — When Firemantle Mage enters, Grovetender Druids makes a token
  3. Halimar Excavator — When Firemantle Mage enters, Halimar Excavator mills a card
  4. Kalastria Healer — When Firemantle Mage enters, Kalastria Healer makes each opponent lose 1 life
  5. South Pole Voyager — When Firemantle Mage enters, South Pole Voyager gains you 1 life
  6. Ondu Cleric — When Firemantle Mage enters, Ondu Cleric gains you life
  7. Tuktuk Grunts — When Firemantle Mage enters, Tuktuk Grunts puts a +1/+1 counter on itself
  8. Captain's Claws — When an Ally enters thanks to Captain's Claws, Firemantle Mage grants menace
  9. Longshot, Rebel Bowman — When Longshot, Rebel Bowman enters, Firemantle Mage grants menace
  10. Moku, Meandering Drummer — When Moku, Meandering Drummer enters, Firemantle Mage grants menace
  11. Zada, Hedron Grinder — When Zada, Hedron Grinder enters, Firemantle Mage grants menace
  12. Founding of Omashu — When an Ally enters thanks to Founding of Omashu, Firemantle Mage grants menace
  13. The Cave of Two Lovers — When an Ally enters thanks to The Cave of Two Lovers, Firemantle Mage grants menace
  14. Loyal Fire Sage — When an Ally enters thanks to Loyal Fire Sage, Firemantle Mage grants menace
  15. Treetop Freedom Fighters — When an Ally enters thanks to Treetop Freedom Fighters, Firemantle Mage grants menace
  16. Akoum Flameseeker — When Akoum Flameseeker enters, Firemantle Mage grants menace
  17. Smellerbee, Rebel Fighter — When Smellerbee, Rebel Fighter enters, Firemantle Mage grants menace
  18. Sokka and Suki — When Firemantle Mage enters, Sokka and Suki triggers
  19. Tuktuk Scrapper — When Firemantle Mage enters, Tuktuk Scrapper kills an artifact an opponent controls
  20. Bala Ged Thief — When Firemantle Mage enters, Bala Ged Thief triggers

58 other cards care about it too. These are the ones with the most connections.

a Shaman creature enters the battlefield — 539 cards in the game can cause this (Firemantle Mage is one).

  1. Thornbite Staff — When Firemantle Mage enters, Thornbite Staff triggers

a Human enters the battlefield — 4,639 cards in the game can cause this (Firemantle Mage is one).

When Firemantle Mage enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Firemantle Mage is one).

When Firemantle Mage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Firemantle Mage is one).

When Firemantle Mage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Firemantle Mage is one).

When Firemantle Mage blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Tide of War — sacrifices a creature
  6. Dead-Iron Sledge — kills a creature
  7. Dwindle — kills a creature
  8. Shield of the Righteous — triggers

20 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Firemantle Mage is one).

When Firemantle Mage attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Firemantle Mage is one).

When Firemantle Mage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

340 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Firemantle Mage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Firemantle Mage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.