Force of Nature

Force of Nature

Creature — Elemental

Mana cost: {2}{G}{G}{G}{G}

How we read this card

Trample
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.

triggered — deals 8 damage

Causes: anything deals noncombat damage.

Cares about: an upkeep.

Works well with

hits creature — 2,298 cards in the game can cause this (Force of Nature is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Force of Nature onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Force of Nature onto the battlefield from your library
  3. Polymorph — Polymorph can put Force of Nature onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Force of Nature onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Force of Nature onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Force of Nature onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Force of Nature onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Force of Nature onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Force of Nature onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Force of Nature onto the battlefield from your library

9 other cards care about it too. These are the ones with the most connections.

an Elemental enters the battlefield — 754 cards in the game can cause this (Force of Nature is one).

When Force of Nature enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

anything deals noncombat damage — 3,068 cards in the game can cause this (Force of Nature is one).

When Force of Nature deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Dragonborn Champion — draws you 1 card
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Force of Nature is one).

When Force of Nature makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Force of Nature is one).

When Force of Nature attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Force of Nature is one).

When Force of Nature attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Force of Nature is one).

When Force of Nature blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Force of Nature is one).

When Force of Nature enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Force of Nature is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Force of Nature enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.