edhseer Commander synergy, explained
Sorcery
Mana cost: {1}{R}
Target creature you control fights target creature you don't control.
on-cast —
Cycling {1}
Causes: a creature deals noncombat damage.
Cares about: nothing.
a sorcery is discarded — 68 cards in the game can cause this (Go for Blood is one).
When Go for Blood makes a player discard a card:
1 other card cares about it too. These are the ones with the most connections.
a creature deals noncombat damage — 1,420 cards in the game can cause this (Go for Blood is one).
When a creature deals noncombat damage thanks to Go for Blood:
13 other cards care about it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Go for Blood is one).
When Go for Blood makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Go for Blood is one).
When a creature deals noncombat damage thanks to Go for Blood:
36 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Go for Blood is one).
When Go for Blood is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Go for Blood is one).
When Go for Blood makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Go for Blood is one).
439 other cards care about it too. These are the ones with the most connections.