Go for Blood

Go for Blood

Sorcery

Mana cost: {1}{R}

How we read this card

Target creature you control fights target creature you don't control.

on-cast —

Cycling {1}

Causes: a creature deals noncombat damage.

Cares about: nothing.

Works well with

a sorcery is discarded — 68 cards in the game can cause this (Go for Blood is one).

When Go for Blood makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

a creature deals noncombat damage — 1,420 cards in the game can cause this (Go for Blood is one).

When a creature deals noncombat damage thanks to Go for Blood:

  1. Soul Link — gains you that much life
  2. Tandem Lookout — draws you 1 card
  3. Armadillo Cloak — gains you that much life
  4. Vampiric Link — gains you that much life
  5. Spirit Loop — gains you that much life
  6. Spirit Link — gains you that much life
  7. Guilty Conscience — deals that much damage
  8. Visions of Brutality — makes a player lose life equal to that much
  9. Arm with Aether — triggers

13 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Go for Blood is one).

When Go for Blood makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Go for Blood is one).

When a creature deals noncombat damage thanks to Go for Blood:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Go for Blood is one).

When Go for Blood is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Go for Blood is one).

When Go for Blood makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Go for Blood is one).

  1. Charnelhoard Wurm — When Go for Blood is in the graveyard, Charnelhoard Wurm can bring it back
  2. Gale, Waterdeep Prodigy — When Go for Blood is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  3. Transplant Theorist — When Go for Blood is in the graveyard, Transplant Theorist can bring it back
  4. Heart-Shaped Herb — When Go for Blood is in the graveyard, Heart-Shaped Herb can bring it back
  5. Wayward Angel — Go for Blood fills your graveyard toward the 7 or more cards Wayward Angel needs

439 other cards care about it too. These are the ones with the most connections.