Guildpact Informant

Guildpact Informant

Creature — Faerie Rogue

Mana cost: {2}{U}

How we read this card

Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate.

triggered — proliferates

Causes: proliferate.

Cares about: nothing.

Works well with

you proliferate — 90 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant proliferates:

  1. Scheming Aspirant — makes each opponent lose 2 life
  2. Ezuri, Stalker of Spheres — draws you 1 card
  3. Voidwing Hybrid — returns itself from the graveyard
  4. Venser, Corpse Puppet — triggers

1 other card cares about it too. These are the ones with the most connections.

a Faerie deals combat damage — 217 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant deals combat damage:

  1. Nettling Nuisance — makes a token
  2. Faerie Bladecrafter — puts a +1/+1 counter on itself
  3. Alela, Cunning Conqueror — triggers

a Faerie attacks — 217 cards in the game can cause this (Guildpact Informant is one).

  1. Talion's Messenger — When Guildpact Informant attacks, Talion's Messenger draws you 1 card

a Faerie creature is cast — 217 cards in the game can cause this (Guildpact Informant is one).

  1. Archmage of Echoes — When Guildpact Informant is cast, Archmage of Echoes copies a spell

a Faerie enters the battlefield — 237 cards in the game can cause this (Guildpact Informant is one).

  1. Obyra, Dreaming Duelist — When Guildpact Informant enters, Obyra, Dreaming Duelist makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this (Guildpact Informant is one).

  1. Soaring Thought-Thief — When Guildpact Informant attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Guildpact Informant is one).

  1. Anowon, the Ruin Thief — When Guildpact Informant deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Guildpact Informant is one).

  1. Cloak and Dagger — When Guildpact Informant enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Guildpact Informant is one).

  1. Thieves' Guild Enforcer — When Guildpact Informant enters, Thieves' Guild Enforcer mills a card

anything gets a counter — 4,415 cards in the game can cause this (Guildpact Informant is one).

  1. Aether Revolt — When a permanent gets a counter thanks to Guildpact Informant, Aether Revolt deals that much damage
  2. Territorial Gorger — When a permanent gets a counter thanks to Guildpact Informant, Territorial Gorger gets +2/+2
  3. Fabrication Module — When a permanent gets a counter thanks to Guildpact Informant, Fabrication Module puts a counter on a creature
  4. All Will Be One — When a permanent gets a counter thanks to Guildpact Informant, All Will Be One deals that much damage
  5. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Guildpact Informant, it triggers

4 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Guildpact Informant is one).

When Guildpact Informant enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Guildpact Informant is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Guildpact Informant enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.