edhseer Commander synergy, explained
Legendary Land // Legendary Land
Add {C}.
activated {T} — adds 1 mana
Investigate.
activated {4}, {T} —
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
triggered —
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
triggered — brings a card back
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
triggered —
Add {B}.
activated {T}, Pay 1 life —
activated {T}, Pay 1 life — adds 1 mana
Causes: create a Clue token, put a Clue token onto the battlefield, transform anything, put a creature onto the battlefield, a creature leaves a graveyard, make a player lose life.
Cares about: an end step, a creature leaves the battlefield, a creature in a graveyard.
a land it grants abilities to — 1,237 cards in the game can cause this.
1,234 other cards cause it too. These are the ones with the most connections.
a land it boosts — 1,237 cards in the game can cause this.
1,236 other cards cause it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Havengul Laboratory is one).
When a creature leaves a graveyard thanks to Havengul Laboratory // Havengul Mystery:
3 other cards care about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Havengul Laboratory is one).
When Havengul Laboratory // Havengul Mystery enters:
199 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Havengul Laboratory is one).
When a creature leaves a graveyard thanks to Havengul Laboratory // Havengul Mystery:
13 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 2,769 cards in the game can cause this.
2,759 other cards cause it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Havengul Laboratory is one).
When Havengul Laboratory // Havengul Mystery makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Havengul Laboratory is one).
When a Clue enters thanks to Havengul Laboratory // Havengul Mystery:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Havengul Laboratory is one).
When Havengul Laboratory // Havengul Mystery makes a Clue token:
17 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Havengul Laboratory is one).
When a creature enters thanks to Havengul Laboratory // Havengul Mystery:
31 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Havengul Laboratory is one).
296 other cards care about it too. These are the ones with the most connections.