Hold the Gates

Hold the Gates

Enchantment

Mana cost: {2}{W}

How we read this card

Creatures you control get +0/+1 for each Gate you control and have vigilance.

static — gives +0/+1 for each Gate you control

static — grants a keyword

Causes: nothing.

Cares about: a Gate you control, a creature it boosts.

Works well with

a Gate you control — 23 cards in the game can cause this.

  1. Heap Gate — While you control Heap Gate, Hold the Gates counts it and gets bigger
  2. Basilisk Gate — While you control Basilisk Gate, Hold the Gates counts it and gets bigger
  3. Talon Gates of Madara — While you control Talon Gates of Madara, Hold the Gates counts it and gets bigger
  4. The Black Gate — While you control The Black Gate, Hold the Gates counts it and gets bigger
  5. Baldur's Gate — While you control Baldur's Gate, Hold the Gates counts it and gets bigger
  6. Citadel Gate — While you control Citadel Gate, Hold the Gates counts it and gets bigger
  7. Cliffgate — While you control Cliffgate, Hold the Gates counts it and gets bigger
  8. Rakdos Guildgate — While you control Rakdos Guildgate, Hold the Gates counts it and gets bigger
  9. Gond Gate — While you control Gond Gate, Hold the Gates counts it and gets bigger
  10. Dimir Guildgate — While you control Dimir Guildgate, Hold the Gates counts it and gets bigger

13 other cards use it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Hold the Gates is one).

When Hold the Gates is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Hold the Gates is one).

  1. Historian's Boon — When Hold the Gates enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Hold the Gates is one).

When Hold the Gates enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

120 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this (Hold the Gates is one).

Hold the Gates gives:

  1. Pollywog Prodigy — bigger stats
  2. Havengul Lich — bigger stats
  3. Saheeli, Radiant Creator — bigger stats
  4. Captain Jean-Luc Picard — bigger stats
  5. Windrider Wizard — bigger stats
  6. Master of Winds — bigger stats
  7. Sokka, Bold Boomeranger — bigger stats
  8. Invisible Woman — bigger stats
  9. Rockslide Sorcerer — bigger stats
  10. Umara Wizard // Umara Skyfalls — bigger stats

19,382 other cards care about it too. These are the ones with the most connections.