Ice Floe

Ice Floe

Land

How we read this card

You may choose not to untap this land during your untap step.

static — untaps a permanent

Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.

activated {T} —

activated {T} — keeps permanents from untapping

Causes: untap a land, tap a creature.

Cares about: nothing.

Works well with

a creature becomes tapped — 565 cards in the game can cause this (Ice Floe is one).

When a creature becomes tapped thanks to Ice Floe:

  1. Stinging Licid — deals 2 damage
  2. Gideon's Avenger — puts a +1/+1 counter on itself
  3. Lust for War — deals 3 damage
  4. Insolence — deals 2 damage
  5. Seizures — deals 3 damage
  6. Betrayal — draws you 1 card
  7. Spirit Shackle — puts a counter on a permanent
  8. Palliation Accord — puts a palliation counter on itself
  9. Cryoshatter — kills a creature
  10. Don't Move — kills a creature

12 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Ice Floe is one).

When Ice Floe enters:

  1. Seedship Agrarian — puts a +1/+1 counter on itself
  2. Primeval Bounty — gains you 3 life
  3. Toph, Earthbending Master — puts a counter on a permanent
  4. Dancing from Dark to Dawn — makes a token
  5. Emeria Shepherd — brings a card back
  6. Quest for the Necropolis — puts a quest counter on itself
  7. Soul Stair Expedition — puts a quest counter on itself
  8. Nissa of Shadowed Boughs — puts counters on a permanent
  9. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  10. Silvan Reveler — returns itself from the graveyard

199 other cards care about it too. These are the ones with the most connections.