Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf

Mana cost: {2}{R}{R}

How we read this card

Whenever this creature is dealt damage, it deals that much damage to any target.

triggered — deals that much damage

This creature gets +2/+0 until end of turn.

activated {1}{R} — gives +2/+0

Daybound
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.

triggered — deals that much damage

This creature gets +2/+0 until end of turn.

activated {1}{R} — gives +2/+0

Nightbound

Causes: anything deals noncombat damage.

Cares about: a permanent is dealt damage.

Works well with

deal damage to a permanent — 17 cards in the game can cause this.

  1. Lightning Surge — When a permanent is dealt damage thanks to Lightning Surge, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  2. Shower of Coals — When a permanent is dealt damage thanks to Shower of Coals, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  3. Heretic's Punishment — When Heretic's Punishment is dealt damage, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  4. Pyromancer's Gauntlet — When Pyromancer's Gauntlet is dealt damage, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  5. Riddle of Lightning — When a permanent is dealt damage thanks to Riddle of Lightning, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  6. Torch the Tower — When a creature or planeswalker is dealt damage thanks to Torch the Tower, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  7. Urza's Rage — When a permanent is dealt damage thanks to Urza's Rage, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  8. Arrow Storm — When a permanent is dealt damage thanks to Arrow Storm, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  9. Rhystic Lightning — When a permanent is dealt damage thanks to Rhystic Lightning, Ill-Tempered Loner // Howlpack Avenger deals that much damage
  10. Soulfire Eruption — When a permanent is dealt damage thanks to Soulfire Eruption, Ill-Tempered Loner // Howlpack Avenger deals that much damage

7 other cards cause it too. These are the ones with the most connections.

a Werewolf enters the battlefield — 134 cards in the game can cause this (Ill-Tempered Loner is one).

  1. Geier Reach Bandit // Vildin-Pack Alpha — When Ill-Tempered Loner // Howlpack Avenger enters, Geier Reach Bandit // Vildin-Pack Alpha triggers

anything deals noncombat damage — 3,068 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

111 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ill-Tempered Loner is one).

When Ill-Tempered Loner // Howlpack Avenger enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. The Neutrinos — gets +1/+0
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Aetherstorm Roc — puts a counter on a permanent you control
  5. Raphael, Most Attitude — exiles a card from your library

307 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ill-Tempered Loner is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Ill-Tempered Loner // Howlpack Avenger enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.