Ill-Timed Explosion

Ill-Timed Explosion

Sorcery

Mana cost: {2}{U}{R}

How we read this card

Draw two cards. Then you may discard two cards.

on-cast — draws you 2 cards

on-cast —

When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

triggered — deals the greatest mana value among cards discarded this way damage

Causes: draw a card, discard a card, a creature deals noncombat damage.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Ill-Timed Explosion is one).

When Ill-Timed Explosion makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Ill-Timed Explosion is one).

When Ill-Timed Explosion deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Ill-Timed Explosion is one).

When Ill-Timed Explosion is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Ill-Timed Explosion is one).

When Ill-Timed Explosion makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ill-Timed Explosion is one).

  1. Charnelhoard Wurm — Ill-Timed Explosion puts cards into the graveyard that Charnelhoard Wurm can bring back
  2. Gale, Waterdeep Prodigy — Ill-Timed Explosion puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Harness the Storm — Ill-Timed Explosion puts cards into the graveyard that Harness the Storm can bring back
  4. Samwise Gamgee — Ill-Timed Explosion puts cards into the graveyard that Samwise Gamgee can bring back
  5. Bloodbond March — Ill-Timed Explosion puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — Ill-Timed Explosion puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Ill-Timed Explosion puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Ill-Timed Explosion fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Ill-Timed Explosion puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Ill-Timed Explosion puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Ill-Timed Explosion is one).

When a card hits the graveyard thanks to Ill-Timed Explosion:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Ill-Timed Explosion is one).

When a creature is dealt damage thanks to Ill-Timed Explosion:

  1. Soul Link — gains you that much life
  2. Shriveling Rot — kills it
  3. Cryoshatter — kills a creature
  4. Hot Soup — kills a creature
  5. Cracked Skull — kills a creature
  6. Sporogenic Infection — kills a creature

21 other cards care about it too. These are the ones with the most connections.