edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{U}{R}
Draw two cards. Then you may discard two cards.
on-cast — draws you 2 cards
on-cast —
When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
triggered — deals the greatest mana value among cards discarded this way damage
Causes: draw a card, discard a card, a creature deals noncombat damage.
Cares about: nothing.
a card is discarded — 2,042 cards in the game can cause this (Ill-Timed Explosion is one).
When Ill-Timed Explosion makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Ill-Timed Explosion is one).
When Ill-Timed Explosion deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Ill-Timed Explosion is one).
When Ill-Timed Explosion is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Ill-Timed Explosion is one).
When Ill-Timed Explosion makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Ill-Timed Explosion is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Ill-Timed Explosion is one).
When a card hits the graveyard thanks to Ill-Timed Explosion:
7 other cards care about it too. These are the ones with the most connections.
a creature is dealt damage — 18,923 cards in the game can cause this (Ill-Timed Explosion is one).
When a creature is dealt damage thanks to Ill-Timed Explosion:
21 other cards care about it too. These are the ones with the most connections.