edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {U}{U}
Split second
Enchant creature, planeswalker, or Clue
static —
Enchanted permanent is a colorless Clue artifact with that ability and loses all other abilities.
static — turns something into a creature
static — grants a keyword
static — strips abilities
Draw a card
activated {2}, Sacrifice this artifact —
activated {2}, Sacrifice this artifact — draws you 1 card
Causes: anything becomes attached, sacrifice an artifact, an artifact is put into a graveyard from the battlefield, draw a card.
Cares about: nothing.
an Aura in a graveyard — 108 cards in the game can cause this (In Too Deep is one).
When In Too Deep is in the graveyard:
11 other cards care about it too. These are the ones with the most connections.
an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (In Too Deep is one).
When In Too Deep is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
an enchantment is sacrificed — 588 cards in the game can cause this (In Too Deep is one).
an enchantment in a graveyard — 983 cards in the game can cause this (In Too Deep is one).
When In Too Deep is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (In Too Deep is one).
When In Too Deep is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
an Aura enters the battlefield — 1,257 cards in the game can cause this (In Too Deep is one).
When In Too Deep enters:
5 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (In Too Deep is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (In Too Deep is one).
When In Too Deep is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (In Too Deep is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (In Too Deep is one).
When In Too Deep enters:
66 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (In Too Deep is one).
When In Too Deep makes a player draw a card:
65 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (In Too Deep is one).
In Too Deep fills your graveyard toward the:
442 other cards care about it too. These are the ones with the most connections.