Incendiary Command

Incendiary Command

Sorcery

Mana cost: {3}{R}{R}

How we read this card

Incendiary Command deals 4 damage to target player or planeswalker.

on-cast — deals 4 damage

Incendiary Command deals 2 damage to each creature.

on-cast — deals 2 damage

Destroy target nonbasic land.

on-cast —

Each player discards all the cards in their hand, then draws that many cards.

on-cast —

on-cast — draws you that many cards

Causes: you face a dilemma, anything deals noncombat damage, a planeswalker deals noncombat damage, a creature deals noncombat damage, a land is put into a graveyard from the battlefield, discard a card, draw a card.

Cares about: nothing.

Works well with

a planeswalker deals noncombat damage — 357 cards in the game can cause this (Incendiary Command is one).

  1. Tamanoa — When Incendiary Command deals noncombat damage, Tamanoa gains you that much life

1 other card cares about it too. These are the ones with the most connections.

a land in a graveyard — 634 cards in the game can cause this (Incendiary Command is one).

Incendiary Command puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Dredger's Insight — can bring back
  6. Bramble Familiar // Fetch Quest — can bring back
  7. Serra Paragon — can bring back
  8. Muldrotha, the Gravetide — can bring back
  9. Deadbridge Chant — can bring back
  10. Invasion of Tolvada // The Broken Sky — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Incendiary Command is one).

When a land is put into a graveyard from the battlefield thanks to Incendiary Command:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Incendiary Command is one).

When a card hits the graveyard thanks to Incendiary Command:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Incendiary Command is one).

When Incendiary Command poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a card is discarded — 2,042 cards in the game can cause this (Incendiary Command is one).

When Incendiary Command makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Incendiary Command is one).

When Incendiary Command deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Incendiary Command is one).

When Incendiary Command makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Oath of Lim-Dûl — sacrifices an enchantment

50 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Incendiary Command is one).

When Incendiary Command is cast:

  1. Invasion of Regatha // Disciples of the Inferno — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Artist's Talent — draws and discards

431 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Incendiary Command is one).

  1. Toothy, Imaginary Friend — When Incendiary Command makes a player draw a card, Toothy, Imaginary Friend puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Incendiary Command is one).

  1. Charnelhoard Wurm — Incendiary Command puts cards into the graveyard that Charnelhoard Wurm can bring back

443 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Incendiary Command is one).

  1. Soul Link — When a creature is dealt damage thanks to Incendiary Command, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.