Induce Paranoia

Induce Paranoia

Instant

Mana cost: {2}{U}{U}

How we read this card

Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

on-cast —

on-cast — mills a card

Causes: counter a spell, mill a card.

Cares about: nothing.

Works well with

an instant is cast — 3,931 cards in the game can cause this (Induce Paranoia is one).

When Induce Paranoia is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Induce Paranoia is one).

  1. Samwise Gamgee — Induce Paranoia puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Induce Paranoia puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Induce Paranoia puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Induce Paranoia puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Induce Paranoia fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Induce Paranoia puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Induce Paranoia puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Induce Paranoia puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Induce Paranoia puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Induce Paranoia puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Induce Paranoia is one).

When a card hits the graveyard thanks to Induce Paranoia:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Induce Paranoia is one).

When Induce Paranoia is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.