edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}{W}
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.
triggered —
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
triggered — deals that much damage
Causes: sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, anything deals noncombat damage.
Cares about: an upkeep, a creature deals noncombat damage.
an enchantment is sacrificed — 588 cards in the game can cause this (Justice is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Justice is one).
When Justice is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Justice is one).
When Justice is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Justice is one).
When Justice deals noncombat damage:
37 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Justice is one).
When Justice makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Justice is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Justice is one).
When Justice is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Justice is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Justice is one).
71 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Justice is one).
443 other cards care about it too. These are the ones with the most connections.