Knollspine Invocation

Enchantment

Produces: anything being discarded, anything dealing noncombat damage.

Cares about: nothing.

Partners

1,609 cards can cause anything being discarded.

  1. Toluz, Clever Conductor — When Knollspine Invocation discards a card, Toluz, Clever Conductor triggers
  2. Ruthless Sniper — When Knollspine Invocation discards a card, Ruthless Sniper puts counters on a permanent
  3. Curator of Mysteries — When Knollspine Invocation discards a card, Curator of Mysteries scries

2,685 cards can cause life being lost.

  1. Momentum Breaker — When Knollspine Invocation makes a player lose life, Momentum Breaker raises your speed
  2. Point the Way — When Knollspine Invocation makes a player lose life, Point the Way raises your speed
  3. Lightwheel Enhancements — When Knollspine Invocation makes a player lose life, Lightwheel Enhancements raises your speed

3,016 cards can cause anything dealing noncombat damage.

  1. Fear of Burning Alive — When Knollspine Invocation deals noncombat damage, Fear of Burning Alive deals that amount damage
  2. Sun Droplet — When Knollspine Invocation deals noncombat damage, Sun Droplet puts that many counters on a permanent
  3. Asgardian Inspiration — When Knollspine Invocation deals noncombat damage, Asgardian Inspiration brings a card back

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →