Lockjaw, Slobbering Teleporter

Lockjaw, Slobbering Teleporter

Legendary Creature — Inhuman Dog Hero

Mana cost: {1}{U}

How we read this card

Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw.

triggered — puts a counter on it

When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.

triggered — restricts what can block it

What a deck led by this card wants

Causes: put a counter on anything.

Cares about: an artifact is cast, a battle is cast, an enchantment is cast, an instant is cast, a planeswalker is cast, a sorcery is cast.

Works well with

a Hero gets a counter — 63 cards in the game can cause this (Lockjaw is one).

  1. Invisible Woman, Sue Storm — When Lockjaw, Slobbering Teleporter gets a counter, Invisible Woman, Sue Storm makes a token

a Dog deals combat damage — 201 cards in the game can cause this (Lockjaw is one).

  1. Sophia, Dogged Detective — When Lockjaw, Slobbering Teleporter deals combat damage, Sophia, Dogged Detective makes a token

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Lockjaw is one).

  1. Black Panther, Vanguard — When Lockjaw, Slobbering Teleporter enters, Black Panther, Vanguard triggers

a Hero creature it grants types to — 371 cards in the game can cause this.

  1. Spider-Suit — Spider-Suit gives Lockjaw, Slobbering Teleporter an extra creature type

370 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 375 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a creature gets a counter — 2,691 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Lockjaw is one).

  1. All Will Be One — When Lockjaw, Slobbering Teleporter gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature
  9. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Lockjaw is one).

When Lockjaw, Slobbering Teleporter enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

298 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Lockjaw is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Lockjaw, Slobbering Teleporter enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.