Maddening Wind

Maddening Wind

Enchantment — Aura

Mana cost: {2}{G}

How we read this card

Enchant creature
Cumulative upkeep {G}
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.

triggered — deals 2 damage

Causes: anything deals noncombat damage.

Cares about: an upkeep.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind is in the graveyard:

  1. Dogmeat, Ever Loyal — can bring it back
  2. One Last Job — can bring it back
  3. Unfinished Business — can bring it back
  4. Rise to Glory — can bring it back
  5. Estrid, the Masked — can bring it back
  6. Liberated Livestock — can bring it back
  7. Hakim, Loreweaver — can bring it back
  8. Forum Filibuster — can bring it back
  9. Danitha, Benalia's Hope — can bring it back
  10. Brotherhood Outcast — can bring it back

11 other cards care about it too. These are the ones with the most connections.

an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind is put into a graveyard from the battlefield:

  1. Mazzy, Truesword Paladin — brings a card back
  2. Tiana, Ship's Caretaker — brings a card back

1 other card cares about it too. These are the ones with the most connections.

an enchantment is sacrificed — 588 cards in the game can cause this (Maddening Wind is one).

  1. Narci, Fable Singer — When you sacrifice Maddening Wind, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

an Aura enters the battlefield — 1,257 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

4 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Maddening Wind is one).

  1. Gorbag of Minas Morgul — When you sacrifice Maddening Wind, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Maddening Wind is one).

When Maddening Wind is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Death to Our Enemies — makes a token
  4. Hallowed Haunting — makes a token
  5. Artist's Talent — draws and discards

260 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Maddening Wind is one).

  1. Locked in the Cemetery — Maddening Wind fills your graveyard toward the 5 or more cards Locked in the Cemetery needs

443 other cards care about it too. These are the ones with the most connections.