Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Mana cost: {2}{W}

How we read this card

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

triggered — draws you 1 card

Causes: draw a card.

Cares about: a creature enters the battlefield.

Works well with

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Mentor of the Meek is one).

  1. Veteran's Armaments — When Mentor of the Meek enters, Veteran's Armaments triggers

a Soldier creature it grants abilities to — 1,283 cards in the game can cause this.

  1. Mobilization — Mobilization gives Mentor of the Meek vigilance
  2. Rhox Pikemaster — Rhox Pikemaster gives Mentor of the Meek first strike

1,281 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human it boosts — 4,598 cards in the game can cause this.

  1. Sanctuary Lockdown — Sanctuary Lockdown gives Mentor of the Meek bigger stats

4,597 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature
  9. Shield of the Righteous — triggers

20 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Mentor of the Meek bigger stats
  2. Amazing Alliance — Amazing Alliance gives Mentor of the Meek bigger stats
  3. Path of Bravery — Path of Bravery gives Mentor of the Meek bigger stats
  4. Paladin Class — Paladin Class gives Mentor of the Meek bigger stats
  5. Divine Sacrament — Divine Sacrament gives Mentor of the Meek bigger stats
  6. Boon of the Spirit Realm — Boon of the Spirit Realm gives Mentor of the Meek bigger stats
  7. Elesh Norn, Grand Cenobite — Elesh Norn, Grand Cenobite gives Mentor of the Meek bigger stats
  8. Spear of Heliod — Spear of Heliod gives Mentor of the Meek bigger stats
  9. Vibrating Sphere — Vibrating Sphere gives Mentor of the Meek bigger stats
  10. An Unexpected Party // At the Door — An Unexpected Party // At the Door gives Mentor of the Meek bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Skyhunter Strike Force — Skyhunter Strike Force gives Mentor of the Meek melee
  2. Sublime Archangel — Sublime Archangel gives Mentor of the Meek exalted
  3. Gate Hound — Gate Hound gives Mentor of the Meek vigilance
  4. Valor — Valor gives Mentor of the Meek first strike
  5. Echo Circlet — Echo Circlet gives Mentor of the Meek an extra ability
  6. Vanguard's Shield — Vanguard's Shield gives Mentor of the Meek an extra ability
  7. Alacrian Armory — Alacrian Armory gives Mentor of the Meek vigilance
  8. Akroma's Memorial — Akroma's Memorial gives Mentor of the Meek first strike, flying, haste, protection, trample and vigilance
  9. Warrior's Resolve — Warrior's Resolve gives Mentor of the Meek training
  10. Entangler — Entangler gives Mentor of the Meek an extra ability

19,382 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Mentor of the Meek haste
  2. True Conviction — True Conviction gives Mentor of the Meek haste

19,390 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Mentor of the Meek its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Mentor of the Meek an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Mentor of the Meek an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Herald's Horn — Herald's Horn reduces what Mentor of the Meek costs
  2. Planar Gate — Planar Gate reduces what Mentor of the Meek costs
  3. Urza's Incubator — Urza's Incubator reduces what Mentor of the Meek costs

19,389 other cards cause it too. These are the ones with the most connections.

a creature it applies animate to — 19,392 cards in the game can cause this.

  1. Spark Rupture — Spark Rupture gives Mentor of the Meek life as a creature

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies untap to — 19,392 cards in the game can cause this.

  1. Dazzling Theater // Prop Room — Dazzling Theater // Prop Room gives Mentor of the Meek an extra untap

19,391 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Mentor of the Meek is one).

When Mentor of the Meek enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mentor of the Meek is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Mentor of the Meek enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.