Mole Module

Mole Module

Artifact — Vehicle

Mana cost: {5}

How we read this card

Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.

triggered — mills a card

triggered — brings a card back

Crew 2

Causes: mill a card, put a permanent onto the battlefield, a permanent leaves a graveyard.

Cares about: a permanent in a graveyard.

Works well with

a nontoken permanent enters the battlefield — 142 cards in the game can cause this (Mole Module is one).

  1. Arbaaz Mir — When Mole Module enters, Arbaaz Mir deals 1 damage

2 other cards care about it too. These are the ones with the most connections.

a permanent enters the battlefield — 152 cards in the game can cause this (Mole Module is one).

When Mole Module enters:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. River Kelpie — draws you 1 card
  3. Jean-Luc Picard, Luminary — draws you 1 card
  4. Altar of the Brood — mills a card
  5. Amareth, the Lustrous — searches a library
  6. Rimefire Torque — puts a charge counter on itself
  7. Eye of Singularity — kills a permanent

9 other cards care about it too. These are the ones with the most connections.

a Vehicle enters the battlefield — 207 cards in the game can cause this (Mole Module is one).

When Mole Module enters:

  1. Kolodin, Triumph Caster — turns something into a creature
  2. Miles "Tails" Prower — draws you 1 card

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Mole Module is one).

When Mole Module leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Mole Module is one).

When Mole Module is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Mole Module is one).

When Mole Module enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Mole Module is one).

  1. Transplant Theorist — When Mole Module enters, Transplant Theorist draws you 1 card
  2. Elvish Archivist — When Mole Module enters, Elvish Archivist puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — When Mole Module enters, Golbez, Crystal Collector surveils
  4. Vessel of Endless Rest — When Vessel of Endless Rest enters thanks to Mole Module, it brings a card back
  5. Sludge Strider — When Mole Module enters, Sludge Strider makes a player lose 1 life
  6. Underhanded Designs — When Mole Module enters, Underhanded Designs makes each opponent lose 1 life
  7. Legion Extruder — When Legion Extruder enters thanks to Mole Module, it deals 2 damage
  8. Mechan Assembler — When Mole Module enters, Mechan Assembler makes a token
  9. Glassdust Hulk — When Mole Module enters, Glassdust Hulk gets +1/+1
  10. Rook Turret — When Mole Module enters, Rook Turret draws you 1 card

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Mole Module is one).

  1. Carrion Cruiser — Mole Module puts cards into the graveyard that Carrion Cruiser can bring back
  2. Samwise Gamgee — Mole Module puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — Mole Module puts cards into the graveyard that Bloodbond March can bring back
  4. Gale, Waterdeep Prodigy — Mole Module puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Mole Module puts cards into the graveyard that Harness the Storm can bring back
  6. Heart-Shaped Herb — Mole Module puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Mole Module fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Mole Module puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Mole Module puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Mole Module puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mole Module is one).

  1. The Reaper, King No More — When The Reaper, King No More enters thanks to Mole Module, it puts a counter on a creature
  2. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to Mole Module, it triggers
  3. Meathook Massacre II — When Meathook Massacre II enters thanks to Mole Module, it makes a player sacrifice a creature

52 other cards care about it too. These are the ones with the most connections.