Necropanther

Necropanther

Creature — Cat Nightmare

Mana cost: {1}{W}{B}

How we read this card

Mutate {2}{W/B}{W/B}
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

triggered — brings a card back

Causes: put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a Nightmare enters the battlefield — 151 cards in the game can cause this (Necropanther is one).

  1. Umbris, Fear Manifest — When Necropanther enters, Umbris, Fear Manifest exiles a card from an opponent's library

a Cat deals combat damage — 395 cards in the game can cause this (Necropanther is one).

  1. Feline Sovereign — When Necropanther deals combat damage, Feline Sovereign kills an artifact or enchantment an opponent controls

a Cat attacks — 395 cards in the game can cause this (Necropanther is one).

  1. Arahbo, Roar of the World — When Necropanther attacks, Arahbo, Roar of the World grants trample

a nontoken Cat enters the battlefield — 396 cards in the game can cause this (Necropanther is one).

  1. Arahbo, the First Fang — When Necropanther enters, Arahbo, the First Fang makes a token

a Cat enters the battlefield — 414 cards in the game can cause this (Necropanther is one).

When Necropanther enters:

  1. Qasali Slingers — kills an artifact or enchantment an opponent controls
  2. Kemba, Kha Enduring — triggers

a creature leaves a graveyard — 1,302 cards in the game can cause this (Necropanther is one).

When Necropanther leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Necropanther is one).

When Necropanther leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Necropanther is one).

When Necropanther attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Necropanther is one).

When Necropanther attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Necropanther is one).

When Necropanther blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Necropanther is one).

  1. Slash, Reptile Rampager — When Necropanther enters, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Necropanther enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — When Necropanther enters, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — When Necropanther enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Aetherstorm Roc — When Necropanther enters, Aetherstorm Roc puts a counter on a permanent you control
  6. Raphael, Most Attitude — When Necropanther enters, Raphael, Most Attitude exiles a card from your library
  7. Clandestine Meddler — When Clandestine Meddler enters thanks to Necropanther, it triggers

302 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Necropanther is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Necropanther enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters thanks to Necropanther, it makes a token
  3. Dogmeat, Ever Loyal — When Dogmeat, Ever Loyal enters thanks to Necropanther, it mills a card

37 other cards care about it too. These are the ones with the most connections.