Nibelheim Aflame

Nibelheim Aflame

Sorcery

Mana cost: {2}{R}{R}

How we read this card

Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.

on-cast — deals its power damage

on-cast —

on-cast — draws you 4 cards

Flashback {5}{R}{R}

Causes: a creature deals noncombat damage, discard a card, draw a card.

Cares about: nothing.

Works well with

a creature deals noncombat damage — 1,420 cards in the game can cause this (Nibelheim Aflame is one).

When a creature deals noncombat damage thanks to Nibelheim Aflame:

  1. Soul Link — gains you that much life
  2. Tandem Lookout — draws you 1 card
  3. Armadillo Cloak — gains you that much life
  4. Vampiric Link — gains you that much life
  5. Spirit Loop — gains you that much life
  6. Spirit Link — gains you that much life
  7. Guilty Conscience — deals that much damage
  8. Visions of Brutality — makes a player lose life equal to that much
  9. Arm with Aether — triggers

13 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Nibelheim Aflame is one).

When Nibelheim Aflame makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Nibelheim Aflame is one).

When a creature deals noncombat damage thanks to Nibelheim Aflame:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Nibelheim Aflame is one).

When Nibelheim Aflame is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Nibelheim Aflame is one).

When Nibelheim Aflame makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Nibelheim Aflame is one).

  1. Charnelhoard Wurm — Nibelheim Aflame puts cards into the graveyard that Charnelhoard Wurm can bring back
  2. Gale, Waterdeep Prodigy — Nibelheim Aflame puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Harness the Storm — Nibelheim Aflame puts cards into the graveyard that Harness the Storm can bring back
  4. Samwise Gamgee — Nibelheim Aflame puts cards into the graveyard that Samwise Gamgee can bring back
  5. Bloodbond March — Nibelheim Aflame puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — Nibelheim Aflame puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Nibelheim Aflame puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Nibelheim Aflame fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Nibelheim Aflame puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Nibelheim Aflame puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Nibelheim Aflame is one).

  1. Measure of Wickedness — When a card hits the graveyard thanks to Nibelheim Aflame, Measure of Wickedness gives an opponent control of itself

10 other cards care about it too. These are the ones with the most connections.