Plea for Power

Plea for Power

Sorcery

Mana cost: {3}{U}

How we read this card

Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

on-cast —

on-cast — takes an extra turn

on-cast — draws you 3 cards

Causes: vote, draw a card.

Cares about: nothing.

Works well with

you vote — 30 cards in the game can cause this (Plea for Power is one).

When Plea for Power holds a vote:

  1. Sail into the West — brings a card back
  2. Erestor of the Council — makes a token
  3. Grudge Keeper — makes each opponent lose 2 life
  4. Model of Unity — scries

a sorcery is cast — 3,720 cards in the game can cause this (Plea for Power is one).

When Plea for Power is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Plea for Power is one).

When Plea for Power makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Plea for Power is one).

When Plea for Power is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.