edhseer Commander synergy, explained
Instant
Mana cost: {2}{G}{U}
Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
on-cast — brings a card back
on-cast —
on-cast —
on-cast — draws you 7 cards
Causes: anything leaves a graveyard, exile a card, anything leaves the battlefield, discard a card, draw a card.
Cares about: you vote, a card in a graveyard.
vote — 30 cards in the game can cause this.
20 other cards cause it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Sail into the West is one).
When Sail into the West makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Sail into the West is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Sail into the West is one).
When Sail into the West leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
an instant it makes cheaper to cast — 3,773 cards in the game can cause this.
3,766 other cards cause it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Sail into the West is one).
When Sail into the West makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Sail into the West is one).
When Sail into the West is cast:
427 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Sail into the West is one).
433 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Sail into the West is one).
When a card hits the graveyard thanks to Sail into the West:
2 other cards care about it too. These are the ones with the most connections.