Sail into the West

Sail into the West

Instant

Mana cost: {2}{G}{U}

How we read this card

Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

on-cast — brings a card back

on-cast —

on-cast —

on-cast — draws you 7 cards

Causes: anything leaves a graveyard, exile a card, anything leaves the battlefield, discard a card, draw a card.

Cares about: you vote, a card in a graveyard.

Works well with

vote — 30 cards in the game can cause this.

  1. Travel Through Caradhras — When a Mine holds a vote thanks to Travel Through Caradhras, Sail into the West brings a card back
  2. Coercive Portal — When Coercive Portal holds a vote, Sail into the West brings a card back
  3. Emissary Green — When Emissary Green holds a vote, Sail into the West brings a card back
  4. Orchard Elemental — When Orchard Elemental holds a vote, Sail into the West brings a card back
  5. Círdan the Shipwright — When Círdan the Shipwright holds a vote, Sail into the West brings a card back
  6. Elrond of the White Council — When Elrond of the White Council holds a vote, Sail into the West brings a card back
  7. Selvala's Stampede — When Selvala's Stampede holds a vote, Sail into the West brings a card back
  8. Path of the Animist — When Path of the Animist holds a vote, Sail into the West brings a card back
  9. Illusion of Choice — When Illusion of Choice holds a vote, Sail into the West brings a card back
  10. Path of the Enigma — When Path of the Enigma holds a vote, Sail into the West brings a card back

20 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Sail into the West is one).

When Sail into the West makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Sail into the West is one).

  1. The War Doctor — When Sail into the West is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Sail into the West is one).

When Sail into the West leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an instant it makes cheaper to cast — 3,773 cards in the game can cause this.

  1. Primal Amulet // Primal Wellspring — Primal Amulet // Primal Wellspring reduces what Sail into the West costs
  2. Case of the Ransacked Lab — Case of the Ransacked Lab reduces what Sail into the West costs
  3. Jace's Sanctum — Jace's Sanctum reduces what Sail into the West costs
  4. Glamdring, Foe-hammer // Gleam of Death — Glamdring, Foe-hammer // Gleam of Death reduces what Sail into the West costs
  5. Mindsplice Apparatus — Mindsplice Apparatus reduces what Sail into the West costs
  6. Arcane Melee — Arcane Melee reduces what Sail into the West costs
  7. Font of Magic — Font of Magic reduces what Sail into the West costs

3,766 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Sail into the West is one).

When Sail into the West makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. Ob Nixilis, the Hate-Twisted — deals 1 damage
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Sail into the West is one).

When Sail into the West is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Gale, Waterdeep Prodigy — brings a card back
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sail into the West is one).

  1. Samwise Gamgee — Sail into the West puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Sail into the West puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Sail into the West puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Sail into the West puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Sail into the West fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Sail into the West puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Sail into the West puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Sail into the West puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Sail into the West puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Sail into the West puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

433 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Sail into the West is one).

When a card hits the graveyard thanks to Sail into the West:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.