Profound Journey

Profound Journey

Sorcery

Mana cost: {5}{W}{W}

How we read this card

Return target permanent card from your graveyard to the battlefield.

on-cast — brings a card back

Rebound

Causes: put a permanent onto the battlefield, a permanent leaves a graveyard.

Cares about: a permanent in a graveyard.

Works well with

a permanent enters the battlefield — 152 cards in the game can cause this (Profound Journey is one).

When a permanent enters thanks to Profound Journey:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. River Kelpie — draws you 1 card
  3. Altar of the Brood — mills a card
  4. Amareth, the Lustrous — searches a library
  5. Rimefire Torque — puts a charge counter on itself
  6. Eye of Singularity — kills a permanent

10 other cards care about it too. These are the ones with the most connections.

a permanent in a graveyard — 173 cards in the game can cause this.

  1. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that Profound Journey can bring back
  2. Lich — Lich puts cards into the graveyard that Profound Journey can bring back
  3. Stitcher's Graft — Stitcher's Graft puts cards into the graveyard that Profound Journey can bring back
  4. Worldslayer — Worldslayer puts cards into the graveyard that Profound Journey can bring back
  5. Aether Barrier — Aether Barrier puts cards into the graveyard that Profound Journey can bring back
  6. Spirit-Sister's Call — Spirit-Sister's Call puts cards into the graveyard that Profound Journey can bring back
  7. Extricator of Sin // Extricator of Flesh — Extricator of Sin // Extricator of Flesh puts cards into the graveyard that Profound Journey can bring back
  8. Liliana, Dreadhorde General — Liliana, Dreadhorde General puts cards into the graveyard that Profound Journey can bring back
  9. Rakdos Riteknife — When Rakdos Riteknife is in the graveyard, Profound Journey can bring it back
  10. Lich's Tomb — Lich's Tomb puts cards into the graveyard that Profound Journey can bring back
  11. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Profound Journey can bring back
  12. End Hostilities — End Hostilities puts cards into the graveyard that Profound Journey can bring back
  13. Ugin's Construct — Ugin's Construct puts cards into the graveyard that Profound Journey can bring back
  14. Wirefly Hive — Wirefly Hive puts cards into the graveyard that Profound Journey can bring back
  15. World Queller — World Queller puts cards into the graveyard that Profound Journey can bring back
  16. Giant's Boulder — When Giant's Boulder is in the graveyard, Profound Journey can bring it back
  17. Eye of Doom — When Eye of Doom is in the graveyard, Profound Journey can bring it back
  18. Unstable Obelisk — When Unstable Obelisk is in the graveyard, Profound Journey can bring it back
  19. Apocalypse Chime — When Apocalypse Chime is in the graveyard, Profound Journey can bring it back
  20. Goblin Firebomb — When Goblin Firebomb is in the graveyard, Profound Journey can bring it back

191 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Profound Journey is one).

When a permanent leaves a graveyard thanks to Profound Journey:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Profound Journey is one).

When Profound Journey is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything that is not a token enters the battlefield — 25,747 cards in the game can cause this (Profound Journey is one).

  1. Canoptek Spyder — When a permanent enters thanks to Profound Journey, Canoptek Spyder draws you 1 card

anything enters the battlefield — 26,499 cards in the game can cause this (Profound Journey is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a permanent enters thanks to Profound Journey, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. HYDRA Assault Robot — When a permanent enters thanks to Profound Journey, HYDRA Assault Robot deals 1 damage
  3. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Profound Journey, it becomes prepared
  4. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Profound Journey, it draws and discards
  5. Era of Innovation — When a permanent enters thanks to Profound Journey, Era of Innovation puts a counter on a permanent you control
  6. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Profound Journey, it becomes prepared

16 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Profound Journey is one).

When Profound Journey is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.