Ral and the Implicit Maze

Ral and the Implicit Maze

Enchantment — Saga

Mana cost: {3}{R}{R}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
This Saga deals 2 damage to each creature and planeswalker your opponents control.

triggered — deals 2 damage

You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.

triggered —

triggered —

Create a Spellgorger Weird token.

triggered — makes a token

Causes: a creature deals noncombat damage, a planeswalker deals noncombat damage, discard a card, exile a card, create a Weird creature token, put a Weird creature token onto the battlefield.

Cares about: nothing.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Ral and the Implicit Maze is one).

When Ral and the Implicit Maze is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. Narci, Fable Singer — When you sacrifice Ral and the Implicit Maze, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. The Emperor of Palamecia // The Lord Master of Hell — When Ral and the Implicit Maze is in the graveyard, The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — When Ral and the Implicit Maze is in the graveyard, Lotus-Eye Mystics can bring it back
  3. Builder's Talent — When Ral and the Implicit Maze is in the graveyard, Builder's Talent can bring it back
  4. Tasigur, the Golden Fang — When Ral and the Implicit Maze is in the graveyard, Tasigur, the Golden Fang can bring it back
  5. Serpent of the Pass — When Ral and the Implicit Maze is in the graveyard, Serpent of the Pass gets bigger
  6. Emeria Shepherd — When Ral and the Implicit Maze is in the graveyard, Emeria Shepherd can bring it back
  7. Moment of Reckoning — When Ral and the Implicit Maze is in the graveyard, Moment of Reckoning can bring it back
  8. Bramble Familiar // Fetch Quest — Ral and the Implicit Maze puts cards into the graveyard that Bramble Familiar // Fetch Quest can bring back
  9. Serra Paragon — Ral and the Implicit Maze puts cards into the graveyard that Serra Paragon can bring back
  10. Odunos River Trawler — Ral and the Implicit Maze puts cards into the graveyard that Odunos River Trawler can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Ral and the Implicit Maze is one).

When Ral and the Implicit Maze is put into a graveyard from the battlefield:

  1. Knight of Doves — makes a token
  2. Warehouse Tabby — makes a token
  3. Starfield Mystic — puts a +1/+1 counter on itself
  4. Femeref Enchantress — draws you 1 card
  5. Savior of the Sleeping — puts a +1/+1 counter on itself
  6. Ashiok's Reaper — draws you 1 card
  7. Wicked Visitor — makes each opponent lose 1 life
  8. Martyr's Bond — makes an opponent sacrifice a permanent

2 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Ral and the Implicit Maze is one).

When Ral and the Implicit Maze makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. The War Doctor — When a permanent is exiled thanks to Ral and the Implicit Maze, The War Doctor puts a time counter on itself

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Industrial Advancement — Ral and the Implicit Maze makes fodder for Industrial Advancement
  2. Divergent Transformations — Ral and the Implicit Maze makes fodder for Divergent Transformations
  3. Transmogrify — Ral and the Implicit Maze makes fodder for Transmogrify

2,717 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Ral and the Implicit Maze is one).

When a Weird enters thanks to Ral and the Implicit Maze:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. Staff of the Storyteller — When Ral and the Implicit Maze makes a Weird token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Ral and the Implicit Maze is one).

When Ral and the Implicit Maze deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. Gorbag of Minas Morgul — When you sacrifice Ral and the Implicit Maze, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Ral and the Implicit Maze is one).

When Ral and the Implicit Maze is cast:

  1. Invasion of Regatha // Disciples of the Inferno — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Death to Our Enemies — makes a token
  4. Hallowed Haunting — makes a token
  5. Daxos the Returned — puts a counter on a permanent
  6. Tatsunari, Toad Rider — makes a token
  7. Sythis, Harvest's Hand — gains you 1 life
  8. Sigil of the Empty Throne — makes a token
  9. Dawnhart Geist — gains you 2 life
  10. Artist's Talent — draws and discards

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. Historian's Boon — When Ral and the Implicit Maze enters, Historian's Boon makes a token

a card in a graveyard — 7,589 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. Charnelhoard Wurm — When Ral and the Implicit Maze is in the graveyard, Charnelhoard Wurm can bring it back

443 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Ral and the Implicit Maze is one).

  1. Soul Link — When a creature is dealt damage thanks to Ral and the Implicit Maze, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.